Sethioz Posted August 2 Share Posted August 2 here's how bugged ground is on my tile @devs could we please get a fix? i've reported this to support at least 3 times.... this happens every time with M and L core ships, some S cores suffer from it aswell, xs core ships are fine. ::pos{0,2,38.1342,121.0806,1.9916} come try for yourself if you don't believe me, just take a ship you don't mind wrecking (M or L core) Link to comment Share on other sites More sharing options...
Owl_Superb Posted August 4 Share Posted August 4 It seems your problem stems from being on dug-out land. I wouldn't hold my breath to get a fix for that. I'd recommend moving your parking location to a voxel pad over water. Link to comment Share on other sites More sharing options...
cerveau Posted September 11 Share Posted September 11 maybe there are very small pieces of dirt up in the air, that were missed when you flattened it. Link to comment Share on other sites More sharing options...
Wolfram Posted September 13 Share Posted September 13 @Sethioz it seems like the ship is clipping into the ground. Have you tried making a landing pad there to see if it still happens? Link to comment Share on other sites More sharing options...
dVoo Posted September 17 Share Posted September 17 Only use the flatten tool when you dig out your land. Otherwise, individual voxels fly in the air with 100% certainty. Build a wall on a dynamic core and drag it around that area to check for voxels. Link to comment Share on other sites More sharing options...
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