Jump to content

update 1.3


reggamm

Recommended Posts

With all due respect to the developers and the huge work done in DU, it seems that you yourself did not play the game as a regular user, but only in developer mode, in which all tasks are instantly completed. 


Why does the repair or dismantling of the structure through the maintenance unit take too much time? It would be enough to spend 15 minutes on the L core. It's not too fast and not too long, because if we want to disassemble or repair something, then we want to do it now, not in a day.

Why is it not possible to disassemble several selected elements in a container at once?


The choice of the default container for schematics should be moved to the building mode and to the advanced category (this is a wish).


Please don't make the game boring. You are adding a tool to the game that is inconvenient to use. Is it really so difficult to foresee its effectiveness and relevance?

A common container for schematics had to be made immediately, with the appearance of schematics in the game.

Repair by scrap through the repair unit should also be in the game from the moment of the appearance of this very repair module and not replacing an element with an element.

And even now, having made such an update, it's faster to do everything with your hands and not with this auxiliary tool.


Maybe I'm being too picky, but I wonder what other players think about this.

Link to comment
Share on other sites

The maintenance unit is not a replacement for the hand-tool. That said, the times are a bit too long and they should really be based on the actual amount that is to be repaired or deconstructed, not on core size imho.

 

And yes, the "set schematics container" menu needs to be moved from its current place.

Link to comment
Share on other sites

adding or deleting a single voxel or element requires massive computational power.  its the perceived amount of time needed to on a good low lag day(i sometimes wait upwards of 5 sec on any one thing placed/removed in order to do another<_<)

Link to comment
Share on other sites

the new function is meant as an addition of repairing not a replacement.

 

Its like you can set the thing to repair the ship so you dont have to do it yourself, its meant as convenient replacement so you dont have to spend time pressing LMB yourself.

not as a quick way to get a ship fixed.

 

and with multiple units you can repair multiple ships at the same time, that is a good addition.

 

 

Now imagine how it would affect PVP an L core ship with many many elements was repaired very quickly and was able to get back into the same fight it was damaged in,

 

its the same reason that warp beacons take 24 hours to become active after placing etc

its why aggs are so slow

 

NQ always gives us benefits with a cost.

 

 

Link to comment
Share on other sites

12 hours ago, cerveau said:

the new function is meant as an addition of repairing not a replacement.

 

Its like you can set the thing to repair the ship so you dont have to do it yourself, its meant as convenient replacement so you dont have to spend time pressing LMB yourself.

not as a quick way to get a ship fixed.

 

and with multiple units you can repair multiple ships at the same time, that is a good addition.

 

 

Now imagine how it would affect PVP an L core ship with many many elements was repaired very quickly and was able to get back into the same fight it was damaged in,

 

its the same reason that warp beacons take 24 hours to become active after placing etc

its why aggs are so slow

 

NQ always gives us benefits with a cost.

 

 

This is not just an addition, it is a technical progress that should be. In your opinion, is it normal to repair with your hands in 15 minutes, and to repair with advanced technology in a day, albeit with amenities? Logically, it should be the other way around, or at least the same amount of time.
There will be plenty of moments in the game when you repair everything with your own hands.

Repairing a ship with a module in the PVP zone is nonsense, it's faster to fix it with your hands. No one will take extra weight with them into battle in the form of a repair module, spare parts, voxels, or drive a separate ship just for the sake of it and wait 15 minutes standing still in a combat zone. Or do you think that the wrecked ship will move to a safe place nearby by itself?

Nothing prevents you from creating different rules for the safe zone and for the PVP zone. For example, a delay in repairs after an attack. But in the pve zone, why such time delays? Especially for dismantling the structure, when you just need to put everything in a container.

When you build something, rebuild, move, working with snapshots helps to roll back changes or disassemble an unsuccessful option.

There is no question about warp beacons. The day of waiting is fully justified.

Link to comment
Share on other sites

When is Any function in DU hfaster automated compared to good old fashion handwork?  I can even scavenge a tile of ores faster then a mining unit produces it.  DU automation is there to halt your progress.

 

Just like improvements

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...