Jump to content

Space/Static BP Alignment (Finally) Solved!


Megabosslord

Recommended Posts

 

PRO TIPS:

- If you're rotating your BP other than 180° or 0° (e.g.: 90°) you may get a bad angle on the BP due to a possible glitch in the way it calculates intersect with the voxel mesh. To fix this, try placing a pane of glass over the voxels as this bypasses the mesh intersect and, to be more precise, nudge the voxels back to account for the thickness of the glass. Or, place down blank aligned template cores around the area, and place your OG BP from the direction where it requires no rotation.

 

- To make aiming your mouse at the reticule easier, drop the sensitivity on your mouse in settings to ~0.5.

 

- If lag rendering the holo on a large, complex core is making it hard to aim, toggle off 'deploy construct', aim, and toggle it back on.

Link to comment
Share on other sites

So we still can’t see the ghost of our blueprint before placing it?  How do we know what orientation the core was in. They didn’t even bother to add an arrow that is so helpful on the dynamic core. 
 

seems like a lot of malarkey if you don’t know the orientation of your original construct. 

Link to comment
Share on other sites

3 hours ago, Jinxed said:

So we still can’t see the ghost of our blueprint before placing it?  How do we know what orientation the core was in. They didn’t even bother to add an arrow that is so helpful on the dynamic core. 
 

seems like a lot of malarkey if you don’t know the orientation of your original construct. 

They did add the 'ghost', it's just hard to see in this video as the test core I used only had a single row of voxels along one edge.

Link to comment
Share on other sites

They should have assigned a shift click deployment key to pop-up the virtual scaffolding dialog box (I'd accept a wireframe of the construct too if needed) with initial values (scale would be fixed to 1) set to the deployment settings. That would allow precise placement and rotation. There would still be some tedium in getting the desired alignment but it would at least be straight forward.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...