Jump to content

Frustrated Industrialist banging head at every turn


Pleione

Recommended Posts

Just found my first T3 ore tile.  Went to make an advanced miner to pull it out of the ground only to discover I need several other T3 ores to make it.  So us sod farmers are reliant on asteroid mining for our living.

Link to comment
Share on other sites

6 hours ago, Pleione said:

Just found my first T3 ore tile.  Went to make an advanced miner to pull it out of the ground only to discover I need several other T3 ores to make it.  So us sod farmers are reliant on asteroid mining for our living.

Theoretically, the market should provide (so at least you don't have to asteroid mine). Are there T3 skittles (for all ores) available on those outer planets? Enough (for those before you) to "prime the pump" for a market to supply makers with enough T3 so that miners can take the next step up? Is it at least somewhat "credible" that getting at T3 planetside should require "exotic" (as in, "rare, unusual and not-from-round-here", rather than the game rarity level of "Exotic" with a capital E) materials that are easier to find in space than on planets? Could this actually be an attempt by NQ to try and create specialisations such that you will struggle to get to "building T5 everything" on your own?

Link to comment
Share on other sites

well, firstly the whole idea was that you can be anything you want to be, but then the game or better said NQ forces you to make a choice as the game does not allow the actual "you can be anything....." approach.  Frankly said, with that it should be no different if classes/jobs were introduced that would have extra triads or something.

Freedom should come with the potential to make something of that freedom and not with countless frustrations.

 

Link to comment
Share on other sites

9 minutes ago, Aaron Cain said:

well, firstly the whole idea was that you can be anything you want to be, but then the game or better said NQ forces you to make a choice as the game does not allow the actual "you can be anything....." approach.  Frankly said, with that it should be no different if classes/jobs were introduced that would have extra triads or something.

Freedom should come with the potential to make something of that freedom and not with countless frustrations.

 

I'm almost to the point of just wishing they picked a backstory lore that made sense.  Right now its "Earth is going to be destroyed, lets pack 1 million colonist on an arcship, travel for 10,000 years to a new planet, then tax them to death."

 

I mean Earth is GONE!  Corporations are GONE!  Who the hell are we paying taxes too?  Shouldn't the goal be to re-establish civilization, using the knowledge brought along to make that happen as quickly as possible?  Instead we are taxed if we want to improve land, taxed for all but the most basic of technologies used.  Suppressed, not encourage, to build bigger and better things.  And lets not even mention the insanity of encouraging people to kill each other.

Link to comment
Share on other sites

1 hour ago, Pleione said:

I'm almost to the point of just wishing they picked a backstory lore that made sense.  Right now its "Earth is going to be destroyed, lets pack 1 million colonist on an arcship, travel for 10,000 years to a new planet, then tax them to death."

 

I mean Earth is GONE!  Corporations are GONE!  Who the hell are we paying taxes too?  Shouldn't the goal be to re-establish civilization, using the knowledge brought along to make that happen as quickly as possible?  Instead we are taxed if we want to improve land, taxed for all but the most basic of technologies used.  Suppressed, not encourage, to build bigger and better things.  And lets not even mention the insanity of encouraging people to kill each other.

 

The only conclusion I can come to that makes any sense is that Aphelia is a deranged AI. Anything the "colonists" are told about the reasons or history behind pretty much any subject has as much chance of being a lie/delusion/fantasy on the part of the machine as it has of being near to a truth. If you're familiar with the TTRPG "Paranoia", you'll recognise the reference when I say "Aphelia is your friend. Trust Aphelia."

 

:)

 

It kinda makes what NQ tell us a bit "meta", in that they're not letting us, the players, know the truth, but if you gotta have "reasons" for things, beyond "It's game mechanics, foo!" it makes more sense than what we've been drip-fed.

Link to comment
Share on other sites

3 minutes ago, Kezzle said:

 

The only conclusion I can come to that makes any sense is that Aphelia is a deranged AI. Anything the "colonists" are told about the reasons or history behind pretty much any subject has as much chance of being a lie/delusion/fantasy on the part of the machine as it has of being near to a truth. If you're familiar with the TTRPG "Paranoia", you'll recognise the reference when I say "Aphelia is your friend. Trust Aphelia."

 

:)

 

It kinda makes what NQ tell us a bit "meta", in that they're not letting us, the players, know the truth, but if you gotta have "reasons" for things, beyond "It's game mechanics, foo!" it makes more sense than what we've been drip-fed.

 

Actually... I like it.  An insane AI... Doesn't talk much.  Can't believe anything it says.  Defines the rules as it sees fit...  Just need to change the name from Aphelia to NovaQuark and we are there!

Link to comment
Share on other sites

Wow, this pretty much describes the whole development cycle. It also explains why we have all these limitations that make no sence en why we need cash and time drains, its just to keep the electric sheep at bay.

 

Best to keep the ancient words alive then:

 

Trust no one, The truth is out there!

 

And to make the revolution a fact!

 

We will not fall to a deranged AI!

We will not crumble in our own demise

We will grow out of Paralyze

We will rebuild our Paradise!

Uprizing Follows! Crush the AI!!

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...