Hirnsausen Posted August 19, 2022 Share Posted August 19, 2022 Currently, the limit for the movement of a voxel corner is set to a distance of 1.5 voxels. I spoke t many players, and it seems they all would want that the VPT can move a voxel corner by almost 2 voxels, like 1.9 or so. I share that wish. Link to comment Share on other sites More sharing options...
Tordan Posted August 19, 2022 Share Posted August 19, 2022 This is not a condition set by the VPT. This is a condition set by the structure of the entire voxel space. It is extremely unlikely that they would modify the distance that a vertex could move for the underlying voxel engine at this point as it would break lots of stuff. It would also likely double the size of certain parts of the database as the current limits are bound to an 8 bit memory space per coordinate direction. Hirnsausen 1 Link to comment Share on other sites More sharing options...
Hirnsausen Posted August 20, 2022 Author Share Posted August 20, 2022 Thanks for the insight, much appreciated. I came up with this, as i have the need, on top of a regular 1-full-voxel wall to place two differently colored very thin voxel layers. Link to comment Share on other sites More sharing options...
Wolfram Posted August 20, 2022 Share Posted August 20, 2022 19 hours ago, Tordan said: This is not a condition set by the VPT. This is a condition set by the structure of the entire voxel space. It is extremely unlikely that they would modify the distance that a vertex could move for the underlying voxel engine at this point as it would break lots of stuff. It would also likely double the size of certain parts of the database as the current limits are bound to an 8 bit memory space per coordinate direction. I think this could be done originally with voxel reactors, no? But yeah, regarding the storage space it would definitely screw some things up, could even reduce voxel precision... Link to comment Share on other sites More sharing options...
Tordan Posted August 20, 2022 Share Posted August 20, 2022 3 hours ago, Wolfram said: no? no. We isolated every single one of the possible positions. -127 through +127. The "Big Wedge" was null voxel reactors from the "center" of the voxel to 0.5. then the extrusion of each of those got you out to the 1.5 The vertex tool makes it **so** much easier. I'm glad we have it now. Wolfram and Hirnsausen 2 Link to comment Share on other sites More sharing options...
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