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Voxel Precision Tool: Allow for more than 1.5 voxels movement


Hirnsausen

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This is not a condition set by the VPT. This is a condition set by the structure of the entire voxel space. It is extremely unlikely that they would modify the distance that a vertex could move for the underlying voxel engine at this point as it would break lots of stuff. It would also likely double the size of certain parts of the database as the current limits are bound to an 8 bit memory space per coordinate direction.

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19 hours ago, Tordan said:

This is not a condition set by the VPT. This is a condition set by the structure of the entire voxel space. It is extremely unlikely that they would modify the distance that a vertex could move for the underlying voxel engine at this point as it would break lots of stuff. It would also likely double the size of certain parts of the database as the current limits are bound to an 8 bit memory space per coordinate direction.

 

I think this could be done originally with voxel reactors, no? But yeah, regarding the storage space it would definitely screw some things up, could even reduce voxel precision...

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3 hours ago, Wolfram said:

no?

 

no.

We isolated every single one of the possible positions. -127 through +127.  The "Big Wedge" was null voxel reactors from the "center" of the voxel to 0.5. then the extrusion of each of those got you out to the 1.5

 

The vertex tool makes it **so** much easier. I'm glad we have it now.

 

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