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Production of warpcells: will it going to feel like a regular day to day job?


Verliezer

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I was doing a bit of math, not everything calculated into the details but enough to start worrying .....

Maybe I am misssing something but please challenge me or correct me if I am wrong.

 

Case: produce at least 100 warp cells a day (or preferabele more ...)

 

Warpcell production requires 20 parts which don't need a schema, but it requires 16 different kind of schema's as well in order to produce a single warpcell.

The 16 products that require a schema:

Calcium
Sodium
Copper
Sulfur
Silver
Lithium
Polycarbonate Plastic
Glass
Al-Fe Alloy
Polycalcite plastic
Advanced Glass
Calcium reinfoirced copper
Polysulfide Plastic
Cu-Ag Alloy
Ag-Li reinforced glass

Warp Cell

 

Each schema type requires multiple hours to create (e.g. the fastest schema's to create are the required Tier 2 Pure Material schema, this will take 100min).

You can produce 5 different types of schema's at the same time. You need at least 4 runs in order to produce 16 different types of schema's

You can produce more in a day then you actually need, so you can queue more then needed for e.g. 100 warpcells a day. Let's assume you queue enough for four days. That would mean I need to log in everyday and start a production of 5 schema's (the last day only 1 ....).

OR ..... I need to log in multiple times a day in order to create all those schema's in a single day.

 

Not going into all details, but this is already starting to feel like a boring day-to-day job to keep on queueing and producing the schema's needed  to keep a Warpcell factory running (and nothing else)!

 

My everyday DU day-job would very much starting to look like ....

1) Logging in

2) Check calibration of mining units (calibrate if needed)

3) Collect Ore's

4) Collect Schema's

5) Put schema's in machines

6) Start new batches of schema's

7) Go to Market and back home

now the first 2 hours are most likely gone .........

😎 then finally start doing all the nice stuff (e.g. building ships, building static constructs, work on my space station, setup industry, explore, fight, discover some astroids, etc, etc) in DU.

I am spending more and more "forced things to do time" in order to play the game for the reason I buy game time from Novaquark.

 

Is this me being negative and is it not that bad, or is it correct that we spend more and more time on things that are maybe worse then a RL job?

 

ps: appologizes if somebody already made this calculation in another toppic. It is kinda hard to go through all that has being written previously on this topic.

Edited by Verliezer
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  • Verliezer changed the title to Production of warpcells: will it going to feel like a regular day to day job?

The tools available to fine tune an interactive economy are finite.  NQ had to add friction to production so that the market wouldn't be swamped early.  The numbers around schematics are likely to be fine tuned after they've analyzed actual usage data.  I would expect to see minor changes (hopefully time and cost reduction, possibly some increases to # runs per batch) to schematics 30-90 days post launch.

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Perhaps instead of buying 12 types of ore and manufacturing the 16 materials you can, instead, just buy the 16 materials from the market instead?  That seems like a much quicker way to go about things and it would be less talent-point-intensive too as someone could specialise in making each material and you can specialise in the talents which speed the actual warp cell production.

 

Alternatively if you're making everything yourself from scratch it seems to me that the effort of making the schematics will be much lower than the effort required to mine all the ore and collect it on one place.

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3 hours ago, Zeddrick said:

Perhaps instead of buying 12 types of ore and manufacturing the 16 materials you can, instead, just buy the 16 materials from the market instead?  That seems like a much quicker way to go about things and it would be less talent-point-intensive too as someone could specialise in making each material and you can specialise in the talents which speed the actual warp cell production.

 

Alternatively if you're making everything yourself from scratch it seems to me that the effort of making the schematics will be much lower than the effort required to mine all the ore and collect it on one place.

hmm valid point, play strategy is more about either producing half products and sell them and buy your end elements., Or buy half products and produce end elements. It is a different kind oif playing which I did not consider.

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