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Player Suggestions for Quality of Life Improvements


Msoul

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The following is a list of player suggestions for minor improvements/modifications to existing gameplay features. If you have ideas that fit within this scope then please reply with them below so they can be added to the list. Just keep in mind that this particular thread is not for requesting new features or major feature reworks, as those are more deserving of their own topics. Now without further ado, here is the current list:

 

General Gameplay

  • Ability to quickly replace/swap existing elements without altering position. (discussion thread

  • Adjust the appearance of purple voxels to be more purple and/or add purple to the list of available plastic voxels.

  • Holding down a direction key should continually increment element/voxel positioning while in buildmode.

 

User Interface

  • Add option to hide items currently out of stock at the market. (discussion thread)

  • Add icon to indicate the current state of interactable marks ie. the V-key. (discussion thread)

  • Provide a means to distinguish whether a destination's waypoint is on the opposing side of a planetary body.

  • Add a shortcut to view an item's associated market page either via the right click menu or by inspection.

  • Add or associate icons to the various item categories so players can more easily distinguish between them.

  • Change the default quantity for market orders to 1 unit.

  • Allow for keyboard control of commonly used user interfaces ie: market, inventory, organization, barter, and RDMS.

  • Add a button to the territory management screen that allows users to quickly deposit/withdraw from org wallets.

  • Expand VR-Station search functionality to include owner and location categories.

  • Expand Mission search functionality to include issuer and or organization.

 

Player Vs Player

  • Add unique identifier to the default radar widget to allow players to more easily differentiate between targets with the same name. (discussion thread)

     

Lua Scripting

Launcher & Client

  • Further clarify the various login error messages to give players a better sense of the problem.

  • Add more links/references to important DU resources (Code of Conduct, Keymap, Wiki, Tutorials).

  • Allow players to perform manual integrity checks on their gamefiles outside of client updates.

Edited by Msoul
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Submitting Suggestions

To ensure your suggestion is clearly conveyed try to include the following points in your reply:

  • The existing feature that your post is addressing.

  • The specific change you would like to see made to it.

  • How this change will improve your gameplay experience.

If your suggestion is controversial, please create a separate forum topic for discussion and then provide a link to it so other players can easily find it and contribute to said discussion.


List Management

  • The order of items within each category is roughly determined by its popularity among the player community. Please make sure to like any suggestions that you support.

  • Categories will be added/removed/subdivided to improve readability as the number of suggestions change.

  • If a suggestion gets implemented or a developer identifies it as not under consideration then it will be subsequently removed from the list.

  • To ensure transparency, whenever the list gets updated a post will be added to this thread outlining all the changes that occurred.

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List Updated

  • Added suggestion for enhancing/improving the appearance of purple voxels.
  • Added suggestion for clarifying whether a waypoint is on the opposing side of a planetary body.
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List Updated

  • Added suggestion for implementing icons for each of the respective item/element subcategories.
  • Added suggestion for setting the default market order quantity to one instead of zero.
  • Added suggestion for keyboard controllability when interacting with the market, organization, inventory, barter, and RDMS interfaces.
  • Added suggestion for a deposit/withdraw from org wallet option in the territory management screen.
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