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Stop creating AFK features


Stratio5

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We have an abundance of AFK mobile games if that's what we wanted to play....

 

The reason people DO put up with DU's AFK mechanics is because it gives them an easy and scalable (with alts) means of quanta generation.

 

Features that are too AFK in my opinion:

 

  • Long range missions can take 4+ hours, what do you do while your ship is flying?
  • Mining units should not be so passive
  • Industry is largely set and forget
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Mining units are supposed to be basic-income for casuals, and a post asking to change them was made 2 days ago. You'd probably get better results attempting to get MU changed by joining that thread so NQ sees it is a popular topic of discussion and pays attention to it. You'll find it here: 

 

 

 

Industry does not scale well to "alts", they can get you some small amount of extra cash and skills faster, but big factories tend to be the work of actual groups of people putting their collective resource-gathering abilities together to feed the system until things are large enough to supply said groups with all the stuff they want. Also as a lot of people currently see the system as imperfect but passable (and have yet to come up with a better idea themselves), it would be helpful if you could perhaps come up with or point out a system appropriate to a persistent-world construction/design-based mmo.

Your system would need:

-To not turn factory-management in to a job, as people already have jobs in real life, and making DU a job would just burn people out,

-To not involve some manner of maintenance/minigame on every single element in a factory, because calibrating thousands of elements even on a monthly basis would make DU a job,

-To not involve shrinking the factory-game so much as to make it in to something everyone does, because we've already had that in a previous version and while the poor implementation of the patch NQ removed it in annoyed a lot of people, things are far better without everyone owning (or needing) their own mega-factory,

 

 

As for missions, they need improvements, but that topic deserves its own specific thread.

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