blazemonger Posted June 16, 2022 Share Posted June 16, 2022 I actually found my post from October 2020 which suggested a similar idea which in the process could resolve the performance issues at markets.. Frankly, stil think my idea was better Celestis 1 Link to comment Share on other sites More sharing options...
B4nd1t Posted June 16, 2022 Share Posted June 16, 2022 I'm just sad. What is the point? We need something like DU-Creators but ingame. Not a limited space in an NQ building to visit. There are so many player build shops and showrooms. Make a hub to advert and link them! Not this crappi crap crap thing. One step forward, two steps backward. Classic NQ. Soon we will talk about NQing something for "good idea, bad execution". Rokkur and Celestis 2 Link to comment Share on other sites More sharing options...
blazemonger Posted June 16, 2022 Share Posted June 16, 2022 1 minute ago, B4nd1t said: We need something like DU-Creators but ingame. As mentioned B4nd1t 1 Link to comment Share on other sites More sharing options...
Zarcata Posted June 16, 2022 Share Posted June 16, 2022 It would be enough if you create an overview in the menu to advertise for his store. So in principle, as one would advertise for a guild and introduce this. Link to comment Share on other sites More sharing options...
Skeletmaster Posted June 16, 2022 Share Posted June 16, 2022 NQ why are you managing things that we as players could also do, dont waste your time on things like this. Put more efford in balancing and economy problems then in smt that WE as a community could do the same. If you want to give us a place for advertisment give us a pinboard or so as a menu point, where we can post ads, events, org recrutment... (maybe with a price for some quanta a week. B4nd1t, blazemonger and Modgud 3 Link to comment Share on other sites More sharing options...
Novean-61657 Posted June 16, 2022 Share Posted June 16, 2022 18 hours ago, Endstar said: Only until NQ comes along and replaces all the sand out from under us. NQ doesn't replace the sand... It wipes the sand! Or too soon? 😉 Link to comment Share on other sites More sharing options...
Gunhand Posted June 18, 2022 Share Posted June 18, 2022 It doesn't really make a great deal of sense to me to include something like this in the game. Especially as there is such a small number of slots and creating more work for NQ to decide who gets those slots as it appears the process is entirely manual in nature. To allow players to be able to advertise themselves and whatever services they offer, how about a map filter or directory system for each planet where you allow players to be able to filter through it based on their requirements such as parts markets, ship shop, fuel refineries, repair services etc that players have set up on their hexes. Currently the only form of advertising you can do for your hex is marking it as being visitors welcome. So as an example: A player wants a new ship and wants the nearest ship shop. They go to their map or directory for the planet they're on, enters their parameters and up comes the nearest one with a little information as to what's on offer. Location is marked on the map and locked in, player sets off to buy a new ship. Would that not make more sense than just having an exchange area that only a tiny fraction of the player base can actually use. Link to comment Share on other sites More sharing options...
Rokkur Posted June 18, 2022 Share Posted June 18, 2022 (edited) Second Life had a directory system with filters where you could search by event type, shop, art installation etc to find player driven content that fit your interest. I feel a community search event management system would be much more of a service to the community than the exchange. I agree with many here that this seems like a poor use of developer resources, when NQ should be focused on tools that connect players vs. being the gatekeeper to featured content. Imagine if Google tried to curate the web with only 64 featured websites vs. building a search engine, just saying. Edited June 18, 2022 by Rokkur Link to comment Share on other sites More sharing options...
Gunhand Posted June 18, 2022 Share Posted June 18, 2022 4 hours ago, Rokkur said: Second Life had a directory system with filters where you could search by event type, shop, art installation etc to find player driven content that fit your interest. I feel a community search event management system would be much more of a service to the community than the exchange. I think that was what I was thinking about. it's been many years since I played Second Life to remember where my train of thought was heading. Link to comment Share on other sites More sharing options...
Olivilo Posted June 19, 2022 Share Posted June 19, 2022 It remembers me on the shops on stations you could lend in the (EVE_O) game i remember, so peoples coudl come by and have a look at your Cooperation - some not only sell store - more a present us better place - am I right ? Link to comment Share on other sites More sharing options...
blazemonger Posted June 19, 2022 Share Posted June 19, 2022 The current district buildings are all but irrelevant by now. All they hold are the teleports to other disctricts and the shuttles to Haven and Sancuary. NQ should reporpose these to house a location where they integrate du-creators.org into the game. They have everything they need to be able tp do this avalaible in game allready. Much less overhead and far wider reach. You see something you like? You can teleport there from the exchange and bring a blueprint back as opposed to normal VR pods. As the locations are already in place and the district buildings effectively are where new players enter Alioth (usingt the shuttle), itis a great way to introduce them to this site and offer a ways to use it in an intuitive and simple way without having to leave the game. Yoarii and Palis Airuta 2 Link to comment Share on other sites More sharing options...
CptLoRes Posted June 20, 2022 Share Posted June 20, 2022 The du-creators.org site is also one of many examples that the community is more then willing to create great content for the game, provided they have the tools needed to do so. So imagine if we had tools and creative freedom to make and script missions, mini games and interact with the environment inside the game. Rokkur 1 Link to comment Share on other sites More sharing options...
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