Palad1n Posted May 22, 2022 Share Posted May 22, 2022 Currently, space combat is nothing more than a spread sheet sim in which you have a "periscope" type of screen to view your target that is 50-100+ Kilometers away, and then fire a barrage of missiles and other long range weaponry. Then you watch your tiny periscope screen of the ship take "hits" and at some point decide to stop firing. Next you fly up to the now heavily damaged / destroyed ship and try and loot and salvage whatever you can from it. I recently tried a little bit of dog fighting, but found it to be quite janky and a frustrating experience because again, the game engine seems very limited on handling hit locations while updating moving ships. So my question, what happened to actual space battles being close and within visual range of other ships? Dog fighting doesn't seem to be a real thing. The combat systems feel very clunky as a result, and most likely due to the limitations of the game engine itself since this is a 100% voxel game. Also noticed that ships are still being destroyed instantly when flying in lower atmo of planets in which these long voxel poles are simply not being rendered in and all you get is a message that your ship has been destroyed and then requires a GM to intervene to fix it and also bring the ship down from it's now fixed location of where it was destroyed. Will these issues be addressed by the time 1.0 release and full wipe? Link to comment Share on other sites More sharing options...
blazemonger Posted May 22, 2022 Share Posted May 22, 2022 As there is no more major updates before release and release is likely less than 2-3 months away, I'd say no.. Link to comment Share on other sites More sharing options...
Metsys Posted May 23, 2022 Share Posted May 23, 2022 (edited) These dog fighting close range ship battles have never existed in this game, only inside NQs little falsely advertised trailers. And that is why I called them out for it back then already, as did other PvPers. This is false advertising and people like you fell for it. This kinda star wars dogfight in space stuff was never a thing and wouldn't even work well with the flight model we have ingame (a fairly realistic one). Edited May 23, 2022 by Metsys edit reasons are stupid, I edit however I want Link to comment Share on other sites More sharing options...
CptLoRes Posted May 23, 2022 Share Posted May 23, 2022 This is .. sigh.. just yet another example of subpar code and features implemented in the game by NQ. Low latency data transfer in games (and in general) is a SOLVED problem and has been so for ages, even for MMO's. So regardless of how much voxel data the game needs to stream to the player clients, there should be a separate data stream containing critical low latency data like construct and player positions etc. Meaning that even if the construct is not finished loading and looks like melted cheese, there is no technical reason why positional data should be lagging also. Other then a bad network code implementation that is. Samedi 1 Link to comment Share on other sites More sharing options...
Novean-61657 Posted May 23, 2022 Share Posted May 23, 2022 17 hours ago, Palad1n said: Also noticed that ships are still being destroyed instantly when flying in lower atmo of planets in which these long voxel poles are simply not being rendered in and all you get is a message that your ship has been destroyed and then requires a GM to intervene to fix it and also bring the ship down from it's now fixed location of where it was destroyed. Isn't that a form of pvp? People spend a ton of time building those large ship capture arays! If players can't retrieve the ships by themselves from the beanstalk, they'll eventually should be salvageable by the tile owner... 😉 Or is only pew-pew pvp allowed? Note: I do not own any beanstalks... Link to comment Share on other sites More sharing options...
Endstar Posted May 26, 2022 Share Posted May 26, 2022 Static construct physics when... They exist for dynamitic constructs so not really following the difficulty there. Link to comment Share on other sites More sharing options...
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