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Creative License for PvP / Performance first dynamic constructs


TerrorScout2

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Goal: To allow competitive ships to have a more varied and non utilitarian look.

 

Suggestion 1 of 2: Make all cosmetic elements / lights / doors / exc. have zero mass and 1hp with no resistances and no cross section.

Suggestion 2 of 2: For Voxel have a build mode mass reduction option that lowers voxel mass to be reduced by a percentage along with core stress. (set voxel mass to %50 and core stress is halved or set voxel mass to 0% and core stress is also at zero just like an element only dynamic core.)

 

Justification: With max speed tied to mass realism is no longer more important then player fun and a big I mean BIG part of a lot of players fun is roleplaying but they must also be competitive as there is no PvE content. So make all the fun cosmetics including voxel have no performance penalty (Exception: Voxel cross section if it's hard to implement fix needs to be ASAP) voxel would still stop damage to elements even at zero mass but add to cross section and with zero core stress the core just explodes from stress damage letting you add all the voxel you want then set how much of it adds to mass and core stress with a simple percentage setting would give the most flexibility in dynamic construct designing and building. With no or negligible performance / utility loss if you add cosmetics / voxels.

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They'd probably need to have some manner of cross-section negation on top of the weight negation so that players aren't stuck trying to build their ships without obstructing the elements on their element needle...

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