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A badly developed "good idea" becomes a bad idea.


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DU is an excellent example of good ideas with terribly shallow and meaningless implementation. Most of the game has been holowed out to the point where it's really just a bubble waiting to go poof..

 

It's rushed without any focus on longterm consequences of changes and generally issue are carpetbombed in the general area hoping to hit the intended target in the process.

 

The promise of DU is good, the portential for greatness is certainly there. But a studio without funding or drive to actually build up the game is not going to be able to make that promise a reality. 

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Been hearing the word "potential" for years upon years now. There is a point where that potential is never realized and you are a failure. DU is at that point if they release the game in its current state. Games don't ever succeed or make money on "potential". 

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9 minutes ago, CousinSal said:

Games don't ever succeed or make money on "potential". 

Companies do... At least the 'succeed' part. Look at all the startups and companies that have virtually no income and still get more and more investors...

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DU has less gameplay than SL (Second Life), with no real ability to customize your character, and an even worse social interface/system.
Second Life was never even really "a game" as much as a seamless grid of chat rooms inside a 3D environment.

The failing of DU among many is the top heavy complex technical systems vs. actual stuff to do that is enjoyable outside of building/flying.

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Again this loop gives PvP players hours of doing nothing in game for minutes of fun some of the time. 

 

Just fix that all these PvP changes are great but they keep missing the point...

 

Hours of no fun to have minutes of fun is a super bad trade and not good for any game. 

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22 hours ago, CousinSal said:

 

No one wants to fight for many reasons. Obviously the pvp is shallow and has no depth. The other one is ships don't die when you kill then. Who wants to fly for hours only to hand your ship over to the enemy. Imagine in EvE if you died in your capital ship and instead of it exploding the enemy boarded it and now owns it. Amateurs are at the helm here developing this game and it shows big time.

IMO nobody wants to fight for one reason and one reason alone.  They don't want to lose.  There's a lot of BS about exploits, they get our stuff, etc but really lets face it, all of us who like to PvP are still rich from missions and we don't really care about the cost of losing a ship or the value of the ship our enemy might get.  It's just that we've picked up the eve metagaming nonsense from the nullsec eve crowd who have trashed one game and need another.  So now instead of going out and having some fun fights and enjoying the game everyone is worried that they'll get trashed on blackbriar (or wherever) for losing some pixel spaceships they bought with a morning of mission running so they won't fight unless they know they can win.

 

In the immortal words of Craig Charles, "Just get out there and twat it!"

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10 hours ago, Zeddrick said:

IMO nobody wants to fight for one reason and one reason alone.  They don't want to lose.

O come on. Not even the most hardcore builder types are so egocentric that they believe everybody else just wants to play the game their way.

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2 hours ago, CptLoRes said:

O come on. Not even the most hardcore builder types are so egocentric that they believe everybody else just wants to play the game their way.

Ok, I was talking about the PvP groups who don't even try to take battles they are unlikely to win, even when it would gain them valuable PvP experience, help develop FCs and tactics, etc.  And it's because of meta gaming and loss aversion.

 

I do get that not everyone is a PvPer. 

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Update about alien core:

 

Still no enemies on them, no shields, no extractors, only ours are active

No fight for them in 10 defense


Athena was PVP oriented? I think it’s only a good reason for lost more PVP members combined with the wipe notalk.

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