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Barter Dispensers, multi feed dispensers


CoyoteNZ

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Currently Dispensers only give out items and take quanta.

 

can we please have two additions...

 

1. Dispensers which take items and give out quanta

2. Dispensers which give one item in exchange for a different item (no quanta in exchange).

 

it seems obvious we aren’t getting player markets any time soon so how about give us a little more wiggle room with what we can do with dispensers.

 

Also for dispensers...

- let them be fed by more than one container for complex orders like a ship BP and all it’s items

- let more than one dispenser be connected to the same container so for example you could set up a row selling different quantities but all feeding from the same supply box.

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21 hours ago, CoyoteNZ said:

- let them be fed by more than one container for complex orders like a ship BP and all it’s items

You can do this quite easily with container hubs.

 

21 hours ago, CoyoteNZ said:

- let more than one dispenser be connected to the same container so for example you could set up a row selling different quantities but all feeding from the same supply box.

This takes a bit of cheese with transfer units and additional containers, but is possible already. That said, it would be nice to not need so many extra elements to do this.

 

21 hours ago, CoyoteNZ said:

can we please have two additions...

 

1. Dispensers which take items and give out quanta

2. Dispensers which give one item in exchange for a different item (no quanta in exchange).

Seconded. We still would like these items.

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Container hubs only take ten inputs, so if you want to stock a dispenser with more than ten different items, which most ships for example require; you need some tricky (ok not that tricky) Lua to have the transfer units load the hub in the first place. Problem is Lua is Client side, and some items require a lot of time for transfer units to load.

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10 hours ago, CoyoteNZ said:

Container hubs only take ten inputs, so if you want to stock a dispenser with more than ten different items, which most ships for example require; you need some tricky (ok not that tricky) Lua to have the transfer units load the hub in the first place. Problem is Lua is Client side, and some items require a lot of time for transfer units to load.

Ah, you a trying to feed your ship-dispenser from an automated factory instead of manually loading it, I see why that would require more links...

 

I'd be curious to learn why NQ allowed only one link to a dispenser, but barring some manner of game-breaking cheese I'd have to agree with you now Coyote.

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