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Replacement of schematics ? (easy dev)


Knight-Sevy

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The game needs fast food gameplay mechanics.
 

NQ add a large nebula in space, with atmospheric densities like you have on planets.
 

Arrange to create tortuous paths in it in order to force people to pilot and not go to Vmax without risking to burn their ships once in the nebula.
You can activate the jammed function inside so that people can hide a little from the view of the radars and that the fights are done in close range.

Spawn core units that people have to destroy with weapons and then loot them. (Keep control over the spawn frequency so you have a way to manage the economy).

In loot, you can give tokens which will be exchangeable for schematics.
 

Of course the different token hunters in this area can compete, which gives a hunter / prey dimension.
Do you just want to grab the tokens and go? Where to find those who collect the tokens ? Or both ?
 

This creates fast gameplay for people with less game time. And allows you to create wealth (schematic) by being active and not on an AFK mission.

You also have elemental destruction, either PvE with destruction due to high density areas that a pilot would have underestimated but also with the PvP that the interactions between players will bring.
 

The positive points:
- Active game system for obtaining schematics
- PvP tutorial (having to destroy the "loot boxes") without having to face experienced players
- System allowing a more visual and less expensive PvP (small ships advantaged thanks to the reduced view range of the radars)
- Reuse of technology known to NQ: wreck spawn, atmospheric density...
- Allows to give work to the employee paid to make voxel at NQ for the design of the "loot boxes"
- Will create interactions between players

 

Of course, there is a way to do much better, these are just ideas caught between two beers.

Someone whose job is game designer must have beter ideas for creating "fast food" interactions in the game. But if we can help ;)

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I think this would be a system better suited for introducing UNIQUE elements to the game. What you’re proposing is essentially NPC gameplay to lure in player interaction, which I’m not against.

 

Schematics should be wiped out altogether, IMO. Personally, I would simply tie what we consider schematics into the talent tree. Specifically the one involving industry unit use. Whatever tier industry unit you have unlocked, that’s the tier of good you can produce.

 

Boom. Simple.

 

Bump up the XP costs to learn them a bit, then add another 5-10 tiers for efficiency to really move players towards specializing instead of making everything.

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It's a free little taunt

If these are not easy for the NQ team. This means that we will certainly have no improvement in the game and that their wipe will then be totally useless.

But everyone says that NQ wipe to be able to do a lot of novelty and balancing in less than 3 months ;)

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