SlaySomething Posted April 16, 2022 Share Posted April 16, 2022 If you want Industry to be a path, then it should be something to work towards, either monetarily or through discovery and research. For people who want to make Industry a primary function of gameplay, there needs to be something that requires work to produce. To simply allow and industry unit to make anything of it's level is just silly and will flood the market with unskilled items to sell. The only people I know that got mad with the introduction of schematics are people who built massive industry with little to know true effort. It should be something that requires a ton of work, and yes a ton of grinding to be successful. Industry will be the heart of the market. and if everyone can do it on a whim, the market will be useless. Link to comment Share on other sites More sharing options...
Verliezer Posted April 17, 2022 Share Posted April 17, 2022 Everybody should be able to create basic stuff, so no schema's for basic industry. Starters or people who have no industry ambition, can play the game as well. Higher tier should be expensive and harder to get, so schema's for Tier 2 and above is fine with me. Link to comment Share on other sites More sharing options...
CoyoteNZ Posted April 21, 2022 Share Posted April 21, 2022 Every single item should ya e it’s own talent group like honeycomb does for every different material, not just honeycomb. Alsomget rid of 5/5 limit, bring in inlimit level but diminished returns. Link to comment Share on other sites More sharing options...
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