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CIVILIZATION BUILDING: The Community Core / Community Building


Hirnsausen

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A Community Core is an indestructable core, that serves the purpose of Civilization Building and requires cooperation between different players.

Community Cores can be obtained only at the single Community Office (see that thread) on each planet, and only players who have a headquarter of that planet can enter the Community Office.

Some of these Community Cores are free of cost, initially, some others have a price, still affordable, between 50,000 Q up to maybe 3,000,000 Q.

There are many different types of Community Cores, but all types require, after being obtained by one player, that various numbers of other players are also entered as owner to that core, between one other player up to maybe 9 other players. Only then than static or space Community Core can be placed, and the associated players can start to do, what is required by that Community Core.

A good example for a Community Core is the "TriCore", that is already featured in an own thread (please see that thread), here inside this Idea Box forum.

There are many different types of Community Cores with their individual honeycomb and element minimum requirements to the players (rooms must be built and equipped, etc., but design up to the players), and only if the associated players finish what is required in building, that Community Core, now an indestructible Community Building that gives benefits to the associated players or even to any player that has a headquarter on that planet, starts to function. 

EXAMPLES
- types of Ship Enhancement Wharfs (some adding 2% max speed, some add 2% less fuel consumption etc. to any ship of any player with an HQ on that planet if the player moves the ship inside that wharf)
- types of Miner's Guild Offices (some offices slightly increase a player's yield, or increase calibration charge restoration, etc., when the player visits that office one time)
- types of Cosmetic Clinics (one clinic allows the player to alter the face of the own avatar, another to alter body height, another for slim/fat, etc.)
- types of Farm Stores (each specialized in seeds of different plants, decorative and/or agricultural)
- types of Hardware Stores (each of them selling one type of special element, like XS glass panel, domed glass panels, new decorative elements, etc.)
- types of Planetary Shields (indestructible orbital space Community Cores, making it gradually harder for armed ships of other planets to enter this planet, like dealing some initial damage)
- types of Producer Guild Stores (offering specialized schematics or reduced price schematics or free schematics with reduced runs, wished by two members of this forum)
- etc., etc., etc. The possibilities are endless.

There must be an automatically updated list of services and products available inside the completed special Community Buildings of that planet.

Only players with a headquarter of that planet can benefit or buy there. Therefore, all players of that planet have a strong interest that their planet develops, that many Community Buildings are being built from Community Cores by players of that planet. Civilization Building.

Players earn Reputation for each completed Community Building. This Reputation may result in added permanent slight reductions of transaction fees when buying/selling items at the markets of that planet, or in other benefits I cannot think about yet. Maybe, Reputation could even have interesting advantages outside the own planet, just a first glimpse of an idea...
More than one type of advantage can be possible.

Community Cores, if static cores and requiring neighbors to join, can only be placed at the border of those tiles. Other static Community Cores may have different placement requirements. Space Community Cores must be placed at assigned locations in orbit around that planet.
 

 

Edited by Hirnsausen
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  • Hirnsausen changed the title to CIVILIZATION BUILDING: The Community Core / Community Building

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