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Some small pvp tweaks.


CousinSal

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cores should have CCS bonus.  

 

L - 4x

M - 3x

S - 2x

xs -normal rate.

 

L cores turn like shit, which is fine, you can add point defense weapons.  But rework shields so L cores have more tank now that they are slower.

 

Shields

L- 20mil base

M - 15mil base

S -10mil base

xs 5mil base

 

Now tie shields to core size.

 

Now comes cross section changes.  if you hit a target with web, thats 50% his cross section goes up 50%.  L cores currently turn like ass but give them a chance to be a siege weapon and shine in a coordinated fleet.  Now L cores are slow, turn like ass, but in a fleet can apply their dmg and tank more if you spend the more money to add ccs.  Smaller cores still have great roles with their speed, better agility, and good probs, and CCS can be added with the boost without compeletly weighing down ships. 

 

 

How ships die.  Keep the 3 lives DURING COMBAT.  but if you get cored, everything should blow up and all 3 lives lost.  Later on develop a way to use the recycler to salvage completely destroyed parts.  This creates a great sink and keeps production logistics up for BOTH sides of a battle.  The winning side of a battle should not always get their ships back, but also the enemies ships back, and fully functional after using 200 scrap.

Edited by CousinSal
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2 hours ago, CousinSal said:

How ships die.  Keep the 3 lives DURING COMBAT.  but if you get cored, everything should blow up and all 3 lives lost.  Later on develop a way to use the recycler to salvage completely destroyed parts.  This creates a great sink and keeps production logistics up for BOTH sides of a battle.  The winning side of a battle should not always get their ships back, but also the enemies ships back, and fully functional after using 200 scrap.

Mostly going to just comment on this, since it appears a small part of the player base (i.e. Empire and friends) are trying to make it seem like there is widespread support for this, when there isn't and it's just like, 4 people and their alts.

 

This is not a good idea; it just encourages 10v1 ganking and running instead of fleet combat. A big part of the game is being organized and being able to respond to threats, or remove cored ships from a hot area. When a ship is ganked, they can call for friends to help recover the ship, and many times this results in a fleet fight, and your proposal would remove this completely. Making cored ships worthless just means nobody is going to waste time trying to recover it, and as an element sink it does not work, as most of the elements in the game are not present on PvP ships.

 

I think buffing the hp/resist values of voxel would help a lot for this. It would mean that both elements are more likely to die from non-gamey causes, and it means that ships are not immediately reusable after being cored.

 

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4 minutes ago, Nayropux said:

Mostly going to just comment on this, since it appears a small part of the player base (i.e. Empire and friends) are trying to make it seem like there is widespread support for this, when there isn't and it's just like, 4 people and their alts.

 

This is not a good idea; it just encourages 10v1 ganking and running instead of fleet combat. A big part of the game is being organized and being able to respond to threats, or remove cored ships from a hot area. When a ship is ganked, they can call for friends to help recover the ship, and many times this results in a fleet fight, and your proposal would remove this completely. Making cored ships worthless just means nobody is going to waste time trying to recover it, and as an element sink it does not work, as most of the elements in the game are not present on PvP ships.

 

I think buffing the hp/resist values of voxel would help a lot for this. It would mean that both elements are more likely to die from non-gamey causes, and it means that ships are not immediately reusable after being cored.

 

 

It won't work long term. Can yoh imagine in eve when you kill a ship it doesn't blow up and you just go board it and now it's yours and fully functional?  What kind of gameplay is that? So I can fly into atmo and EVERY SINGLE ELEMENT DIES but a thousands of ammo rounds thrown at a ship and 1 brake dies.  

 

Whats going to happen is people aren't going to want to fight, when you core 5 enemy ships, but not only do they get their ships back, they now own 8 of yours.  

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Winning side should definitely keep the ships.  Disincentives hit and run.

 

Winner should try to collect the ships and leave the battlefield quickly instead of sticking around for enemy backup to kill them *wink* *wink*

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It would just kill the interest of holding the field or the points of interest that the defense of these ships creates. The problem is the low interest in voxeled ship in the meta, with CCS, elements will die with the voxels and their placement/protection will be important.. don’t ask for « solution » who will just give us more broken items, less interesting fleet fight organization and before anything else without solving the main problem, the meta ship without voxel.

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Loot is needed for the Victor. If everything is destroyed it takes some of the point out of pvp. I am not against destroyed items needing to be ground down to pure ores. 

 

I am against tying shields to core size. Instead tie shield hp to ship mass.  This is becouse an L core ship can be the volume of an xs core ship. And an xs core ship can be larger then an L core ship. 

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