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Suggestions from a noob (almost a week old) - Resource Sinks


SweatyGopher

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I may be a noob to this game but I've played games since Ultima Online, and play a lot of niche games starbase/wurm online/anarchy online/shadowbane/star citizen/etc over the years.

 

1. Why not do what eve online does and sell skill packs?  They started doing this because without them it encourages people to use alts to bypass the slow skill gains.  You could instead be selling skill multipliers that allow us to choose or skill gain pace, and not encourage 5 alt accounts.  You could even sell recharge rates for MU as an added bonus.

 

2.  Less skittles is more.  A few large rocks per area is preferred, this gives carpel tunnel scanning all these.

 

3.  Resource sinks - you need these for markets to function.  There's several ways you can do this -

    1. Buybacks - you offer to buy back at a set amount, which allows the market value to remain stable and never go lower than cost to produce, and allows a resource sink for people to sell directly to recycler to get cash quickly.

    2. Maintenance - This one tends to be far less favorable by players, but implementing maintenance does have some advantages on the pvp side.  Players will have to recruit, and maintain a base instead of just plop it down and pay the fee.  They will have to mine resources to maintain the structures.

    3. Research - A Tale in the Desert had a unique way of burning resources, it had a community research hub that affected an area in the game so in this game it would affect a 100 hex's and all the neighbors could dump tons of ore into it which then would provide a 5% mining/industry boost (just spitballing here) or more depending on the amount of ore (massive amount) inputed.

    4.  Casino - I call it the casino, but it's actually really effective and fun way to get rid of resources.  Basically let's say there's a ship part - a M wing, and you have a thousand M wing on you.  You then could "boost" one M wing with the thousands of M Wings you have to make a +% performance improvement on that one wing.  These usually come with some sort of low % chance that the M Wing you burn to improve the other M Wing will succeed.

    5.  Full PVP destruction - the idea is that the PVP itself is the recycler.  Unfortunately there's not anything in the game encouraging fair pvp just griefing - killing solo miners, killing solo freight runners, etc.  If the pvp updates turn to be fruitful then PVP could provide a way to reduce resources.

    6.  Get rid of Mining Units.  Having an infinite production of ore will destroy economy

Edited by SweatyGopher
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14 hours ago, SweatyGopher said:

1. Why not do what eve online does and sell skill packs?  They started doing this because without them it encourages people to use alts to bypass the slow skill gains.  You could instead be selling skill multipliers that allow us to choose or skill gain pace, and not encourage 5 alt accounts.  You could even sell recharge rates for MU as an added bonus.

This would be one way to circumvent the use of alts for skills, but a great many of them are also used to run missions or calibrate mining units.

 

14 hours ago, SweatyGopher said:

2.  Less skittles is more.  A few large rocks per area is preferred, this gives carpel tunnel scanning all these.

Agreed.

 

14 hours ago, SweatyGopher said:

3.  Resource sinks - you need these for markets to function.  There's several ways you can do this -

    1. Buybacks - you offer to buy back at a set amount, which allows the market value to remain stable and never go lower than cost to produce, and allows a resource sink for people to sell directly to recycler to get cash quickly.

This used to be a thing, and bots still buy and sell certain materials, but NQ has been notoriously bad at getting it right. They may try again later, but there are more important things to work on for the moment.

 

14 hours ago, SweatyGopher said:

...

    2. Maintenance - This one tends to be far less favorable by players, but implementing maintenance does have some advantages on the pvp side.  Players will have to recruit, and maintain a base instead of just plop it down and pay the fee.  They will have to mine resources to maintain the structures.

Players broadly hate this idea, as it would involve far too much grind in this type of game. You'd have better luck proposing NQ just raise the hex-tax.

 

14 hours ago, SweatyGopher said:

...

    3. Research - A Tale in the Desert had a unique way of burning resources, it had a community research hub that affected an area in the game so in this game it would affect a 100 hex's and all the neighbors could dump tons of ore into it which then would provide a 5% mining/industry boost (just spitballing here) or more depending on the amount of ore (massive amount) inputed.

Games like DU heavily encourage the use of math, and there are orgs that would be more than willing to take advantage of something like this. If it gets implemented people will do the math to find the optimal return of ore put in to ore extracted in the area, if it can result in an overall gain then we'd just be adding more resources to the universe instead of draining them, if there is no net gain available but it isn't mandatory to use then it will be ignored, and if it is a mandatory drain then it would just irritate everyone and you'd have an easier time again just pushing higher taxes.

 

14 hours ago, SweatyGopher said:

...

    4.  Casino - I call it the casino, but it's actually really effective and fun way to get rid of resources.  Basically let's say there's a ship part - a M wing, and you have a thousand M wing on you.  You then could "boost" one M wing with the thousands of M Wings you have to make a +% performance improvement on that one wing.  These usually come with some sort of low % chance that the M Wing you burn to improve the other M Wing will succeed.

A "research" system that destroys a large number of elements for a chance to produce one with improved abilities is a good idea.

 

14 hours ago, SweatyGopher said:

...

     5.  Full PVP destruction - the idea is that the PVP itself is the recycler.  Unfortunately there's not anything in the game encouraging fair pvp just griefing - killing solo miners, killing solo freight runners, etc.  If the pvp updates turn to be fruitful then PVP could provide a way to reduce resources.

Fair is a place where you get cotton candy, DU pvp is a place where you consent to play for keeps in an anything goes match by being there. Also, destroyed voxel is gone forever, and elements broken by combat can never be sold on the regular market again or used to create blueprints, and elements that get destroyed this way too many times can't be repaired and must be replaced, so it is already a thing.

 

15 hours ago, SweatyGopher said:

...

    6.  Get rid of Mining Units.  Having an infinite production of ore will destroy economy

Mining units were added in to save on server space (we used to dig to find ore on planets, and it was a massive waste of server resources), and to quiet the maniacs that kept screaming "we'll be out of ore in a month" every month to try and demoralize people. More asteroids would obviously be one possible solution, but interplanetary flight is not a "first-week" skill for most of the new pilots in this game. 

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Eve online and soon starbase as well as star citizen have insurance for pvp so the effects aren’t as harsh.  Basically you can pay a set amount to insure the vehicle incase of total destruction.  You only get up to 2/3rds back

 

I was thinking (if it’s not already in) there could be a mission system where people who were killed recently can request a rebuild of their ship (like a go fund me) by the community and then the community members get rewards based on how much they’ve contributed to the community.   of course it could be abused by alts but currently they abuse everything so….

 

Anything to make pvp more fun and less punishing so more people go outside the safe zone.
 

 

 

 

 


 


 

 

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On 4/4/2022 at 1:10 PM, SweatyGopher said:

Eve online and soon starbase as well as star citizen have insurance for pvp so the effects aren’t as harsh...

You should probably put new ideas like this in their own thread, stuff not in the first post is likely to be missed by new readers that skip the middle of a thread, and people that have already responded to all the ideas in the first post are less likely to look if they think all that's needed saying on the starting topic has already been said.

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