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SAVE THE DATE: ATHENA ON PTS MARCH 31ST - discussion thread


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6 hours ago, VandelayIndustries said:

 

It's the warning signs. I've seen it before in EvE. I have gifted to Plex for good and Broadcast for Reps in eve that focuses on mental illness and mental health.  People often dive deep into mmos and the early warning signs are confusing the game and real life.  The early signs I've seen before start exactly like that saying that "since there is max speed in space IRL then there should be none in the DU game". That's what I'm saying. Maybe it amounts to nothing, which I hope, but if I can offer encouragement to rethink or get professional help if needed then it's worth it to me. Mental health is something every one should constantly work on, and encourage others too.  

Dude, quit gaslighting these people into thinking you care about their well being.  You used mental health issues as a way to demean the original comment, now you're gaslighting like some mmo white knight.  It's gross. Stop.  If you really are concerned about this individual's well-being you should reach out on a 1 to 1 basis and not embarass and stigmatize by making an example out of them here in a general forum.  

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18 hours ago, fridaywitch said:

I'm sorry, but using the word "wipe" and then not giving us any information at all has literally left me not even wanting to play this game because I don't even know if I should even bother building anything.

 

You can't just use that term and not give us any information.

if there isn't going to be a wipe they would say now , so clearly their is something going to happen. But if they told us they were wiping you would have no testers, so hence better not said.

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Damage API Events and improvements

 

Currently we don't have a "currently damaged" api event or list that allow us to minimize calls (yes i know i can get all elements and interrogate) . If we had one it would be more efficient., I imagine we would have something like the following:

1. api (getDamagedElements) = list of elements currently damaged  and % damaged

2. event(Newly damage) = list of newly damaged element id's and % damaged

3. event(no longer damaged) = list of  elements that got recently repaired

 

This could be extended to broken or non functioning elements.

If you can't do all 3 then please do no 1

 

 

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18 hours ago, Walter said:

NQ we built these big multicrew ships we had much fun with. Then came shields and ccs smaller weapons got buffed and then these ships became obsolete.

Mass to speed is just the final nail in the coffin for Ships that are anyway now just Museum pieces.

Real balance means for me that shields would bleed DMG and a portion of DPS gets past shield at all times so this would force people to build with voxels and not too small,

so your speed changes would have an impact.

As it stands now it would only impact Haulers. Once Aphelia missions for 3 hours now how long will it take?

I also support the idea of ships shields being size locked to have ship classes.

 

Also need when a core is killed the ship explodes.  Lives lost on everything or fully destroyed elements too :)

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Looking forward to how this will work.

 

Alien Cores - Siege timer?  Proper Siege mechanics?  If so that would be good as it gives a window to defend otherwise one side will just have them all a bit like Asteroids were on release.

 

Ships - If they explode need to explode.  Currently the chance the ship is damaged/elements is minimal at least in the past you had to repair to keep it operational and weapons etc needed to be replaced.

 

Wipe - I'd be gutted but for the health of a game on release maybe just maybe it is needed.  The economy is dead because ore goes in, ore doesnt go out!.  Why?  No element destruction or Voxels.  Heck old system you had to replace damaged voxels so a million copper/Steel etc actually got used up.  Wipe would remove everything (maybe not BP's of ships/structures etc).  Obviously maybe not talent points as those were invested at a steady rate without any chance of abusing game systems or funky missions via VR.   I'll say i'm gutted if it happens but I wont be totally devestated.  Gameworld also removes dead stuff from dead players a soft reset.

 

Shields linked to core - Maybe yes.  But tweaks need to make everything viable.

 

VFX - Not needed core content does!

 

Safezones - New moon? why?  Fully in Safe zone? curious idea.  Does that mean finally the safe zones are coming down?  Back to finally a Civ building game to work together on?  Want to haul ask for escort or fully risk it.

 

TW - Much needed gives orgs a reason for orgs.

 

AvA - Imagine pew pew to defend crew etc?

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1 minute ago, Boaz77 said:

Where do I see the contract?

 

And before you say KS is not an contract with deliverables, it is if you read the fine print and also by definition the moment money change hands.

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12 minutes ago, CptLoRes said:

 

And before you say KS is not an contract with deliverables, it is if you read the fine print and also by definition the moment money change hands.

Good luck with your class action, you've definitely got a slam dunk there - lawyers will be beating down your door to prosecute this one.

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There is so much to look forward to with release. Sure pets are nice I guess but I am really looking forward to the T-Shirts! I hope they open a merch store soon after release so we can buy extra.

 

Also just a reminder, a wipe does not have to be binary action. Whether your for or against a wipe try to keep your expectations in check. I would argue that a partial wipe/adjustment is just as likely as either of the other extremes. We just need to wait and see.

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8 hours ago, Sawafa said:

By the way, this is sci-fi game... So, it should reflect some scientific principles more or less... And declaring the max speed dependancy from the construct mass is no way scientific principle.

Indeed. A key principle in good proper sci-fi  (be it books, movies or games) is to establish some more or less scientifically sound principles and stick to them for the entire story. I.e the story is told within the framework of those established rules and principles. Anything else and you are regressing to magic where anything goes at any time and can be explained away by some hand wave logic.

 

And this is very much true for DU also. Mass, friction and kinetic energy are all established core functions used throughout the entire game. And the new speed limit does not follow any of those principles which makes the speed limit magic in a sci-fi game and bad story telling.

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51 minutes ago, Msoul said:

There is so much to look forward to with release. 

Like what?

 

  

1 hour ago, Boaz77 said:

Good luck with your class action, you've definitely got a slam dunk there

Not he point. while it's certainly true NQ is pretty much a plucked chicken and the tech is next to worthless, th efact remains that NQ has an obligation to deliver what they promised and took money for. But then again, you are right that any justifyable leagal action woudl effectively be doomed to fail as there is nothing of value inside NQ and they certainly have no liquidity to take away.

 

 

  

51 minutes ago, CptLoRes said:

Mass, friction and kinetic energy are all established core functions used throughout the entire game. 

Mass certainly, friction and kinetic energy are not realy a factor. Point is that there is absolutely no need for this masss based speed cap as the same can effectively be achieved and in a more elegant way through existing mechanics in game which is probably also mostly a matter of tweaking some numbers or adding a multiplier.

 

 

It's sad to see that NQ seems to be betting the game on the loyalty and durability of the PVP part of the game population, which tends to also be the loudest. My take is that it will backfire massively as that is the first group of players to leave as they find the game can't offer what they want/need and then next shiny toy comes around. But then again, pretty much everyone else has already left anyway.

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I have to agree that this seems....not nearly enough to get the game to release. 

 

I don't think NQ realizes just how rough he game still is...even the first 10 seconds of the game makes it feel very indie. Hopefully they have time to revamp the UI/UX and make it look more like a professional game worth a subscription...although I doubt it. 

 

They expect churn rates to be better compared to public beta after this last year of dev -- but I expect them to be about the same, maybe even worse depending on exactly how they change FTUE. 

 

I don't see anything in the last year or two of updates that makes me believe that >50% of general release players will make it past the "speeder" phase of the game. 

 

It might be enough to make the company solvent with a lot of layoffs and closing one office, but I have trouble believing it will ever grow beyond its small niche if this is what it'll look like come release. 

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The new space warfare system centered around Alien Core Units that will spawn in PvP areas and can be located via Space Radar. These are resource-generating industries, much like space mining points, which can be claimed by players and organizations. Once claimed, accumulate the resources and fight for control!
 

=> Are we on a system allowing raid off?
Please give more details

 

Stasis weapons will be useful to reduce the maximum velocity of targeted ships, a measure intended to bring better balance to PvP. Large armored ships with powerful thrusters will no longer have the advantage of escaping more agile ships with a smaller design. Stasis weapons can be crafted like other PvP mods. They will use their own ammo, which can also be crafted.

We have also changed how the maximum construction speed works. The mass of buildings will now impact their speed; the heavier the ship, the lower its maximum speed. Thus, the smaller ships will be able to catch up with the larger ones, despite the latter having more powerful thrusters.
 

=> Ok for speed and stasis weapons, where do limitations start and end? Can we know how the principle works?
How will this impact nano ships ruining the game experience?
How will this affect the superiority of L weapons (which can destroy all small ships with a few shots?)


Athena will also introduce the first Dual Universe Space Market! You will be able to buy without dismounting, directly from your ship. Go to the central point of the safe zone, between Alioth, Madis and Thades.
 

=> Why not give the possibility to the player to make their own market? (emerging gameplay?)

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i'm not here to stifle debate just want to share my thoughts (i'm in a good mood, don't burn me!) if you guys wipe, i'd be super stoked. i love the idea of potentially having a new and improved solar system too (i assume you guys would do the whole planet revamp thing you talked about ages ago?). i don't need to point out that it's true this game has drastically shifted from its original course, but with my new standards, i'm actually pretty excited. keep doing the best you can, nq. excited to test!

 

oh, actually, i'd like to say one more thing. i'm a bit concerned about the development of emergent gameplay if there are no player markets by release. it might not seem that important on the surface, but i personally believe it's vital for any emergence of cities, as large, player markets are what would bind people together and create traffic and industry, combine that with territory warfare and ways to provide defense, i think we're off to a good start. i mean, think of it this way: if you had a market, you'd need to defend it. and if that market got big enough, from the taxes you earn, you could afford to "civilize" the area a bit. that in combination with the possibility of the market owner org providing defense for the region, cities might emerge! at least to a basic extent, especially on remote planets.

 

anyway that's it. squidrew oouut

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"Athena will also introduce Dual Universe first space market! You’ll be able to shop without making planetfall, directly from your ship. Head to the center point of the safe zone, between Alioth, Madis and Thades. Happy shopping."

 

Isn't that a big middle finger on your part to the DU community? Players have had to take the lead for a long time due to the non-presence of market objects or system/feature around the market. Thus stations have been created, including the Utopia station, which is at an equal distance from the 3 planets in the stage zone. The players managed by themselves, we produced things together and overnight you put a market in the quiet quiet space? Honestly, it doesn't shock you even at NQ?

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Even if player markets are too much to code in, if we had:
1) a Lua API for dispensers (activate/inactivate, set price/batch size, etc.), which also applied to...

2) Reverse dispensers (giving quanta in exchange for items)

3) An API for RDMS (less important than the first two, but still very good. Would allow us to have extra dispensers with auxiliary parts that unlock for players once they buy from one dispenser)

 

That would basically allow the players to build our own markets very effectively.

If we can't get player markets, at least getting that would really open the doors to better stable player run markets.

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Space markets need to be in PVP space with bot who buy T3+ and with a really small SZ around them without jammed. (Without possibility to place a station in it)

This will add some interesting point to camp for everyone.

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1 hour ago, LaGrosseSlayeuse said:

"Athena will also introduce Dual Universe first space market! You’ll be able to shop without making planetfall, directly from your ship"

What is interesting here is that NQ claimed it was too complex to build an option to refuel "remotely" through a transmitter/receiver combo of elements which would eliminate the need to run up and down to a hub and make it a linked ocntainer just to put fuel in to a ship..

 

And then pretty much introduces the exact mechanic allowing you to "buy right from your ship"

 

Just shows how disconnected they are with regards to what would actually bring benefit and opportunity (add Lua to these elements and you can build refuelling stations).

 

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C’est une grosse erreur de vouloir offrir aux joueurs un marché dans l’espace. Vous avez déjà mis des marchés sur toutes les planètes, c’était aux organisations de le faire. Vous supprimez la possibilité pour les joueurs de se parler, d’échanger, de construire. Il faut arrêter de faire de la soupe douteuse (marché déjà construit, missions organisées par le jeu). DU deviendra un jeu pour joueur solitaire car après sa phase d’apprentissage, il pourra faire ce qu’il veut car les contraintes sont vraiment peu nombreuses. Seules les organisations PVP resteront actives au fil du temps.

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21 minutes ago, Quaideluz said:

C’est une grosse erreur de vouloir offrir aux joueurs un marché dans l’espace. Vous avez déjà mis des marchés sur toutes les planètes, c’était aux organisations de le faire. Vous supprimez la possibilité pour les joueurs de se parler, d’échanger, de construire. Il faut arrêter de faire de la soupe douteuse (marché déjà construit, missions organisées par le jeu). DU deviendra un jeu pour joueur solitaire car après sa phase d’apprentissage, il pourra faire ce qu’il veut car les contraintes sont vraiment peu nombreuses. Seules les organisations PVP resteront actives au fil du temps.

 

Translated with www.DeepL.com/Translator (free version)

It's a big mistake to want to offer players a market in space. You've already put markets on all the planets, it was up to the organisations to do that. You're taking away the ability for players to talk to each other, to trade, to build. You have to stop making dubious soup (market already built, missions organised by the game). DU will become a game for solo players because after their learning phase, they can do whatever they want because there are really few constraints. Only the PVP organisations will remain active over time.

Translated with www.DeepL.com/Translator (free version)

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We all knew this game's chances were far from certain since the start. 

 

We expected release would be soon....I'm a bit surprised that this will be their last major update, but I shouldn't be. 

 

Honestly...what has NQ actually done since beta started...? 

  1. Territory war? Nope, unless you count this alien crap
  2. Mission system? Not really -- not even half done and still has issues. 
  3. Stabilization / performance? Sort of -- by removing mining...but there's little chance it will support large battles, cities, or unplanned gatherings. No one believes this is a robust, optimized game that could scale cleanly to support millions. Even with the many bug fixes, it is far from "robust". 
  4. Player made markets? Obviously not. 
  5. Managing the production/consumption of energy? Nah. 
  6. Professional-looking UI/UX? Maybe they'll sneak this in, but I doubt it. 

I'm not just listing these randomly, they are all part of the old roadmap.

 

That's not even considering things like AvA, more than one system, pets, or better character customization...fundamentally, it isn't that much different from the day public beta dropped.  In some ways, the game is even worse than the day it went public...

 

I wish all of NQ's employees the best and feel bad for anyone that's tried to make a life at NQ, but I don't see how this game will survive the post-release churn rate except via a lot of downsizing at NQ's two offices. 

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Hi Noveans,

 

First thank you everyone for your feedback about the Athena PTS Announcement. We saw a lot of questions and concerns raised, and we will try to adress them as much as possible in the coming days. We want to bring some clarification already to some of the topics mentioned in this forum thread:

 

@fridaywitch

@Thunderblaze

@PotatoMart

You caught onto the word “wipe” that was in the announcement. Please know that:

  • As of today, there has not been a decision made about a server reset also known as a wipe. It is something that we are aware of that has been causing very heated player discussions and when we have more information about this topic, it will definitely be passed along to everyone as soon as we can. 
     
  • Nothing more has been said than what has been already mentioned on Discord earlier this year - that we were discussing the topic internally - so this is just a follow-up of what has been already said (and makes the thing more official), with the addition that the team will come to a conclusion soon. At some point, we need to address the Elephant in the room.
     
  • We are also aware that it has been a recurring question since Beta Launch, and though we weren't able to give a proper answer on that topic for a very long time, the wait is going to come to an end. A lot of options have been discussed. The final decision will not be made on a whim, the team will be taking into consideration and pondering carefully all factors and sides to the topic. More info on that in the coming weeks to enter into the details. If we don't give details right now, it's because the discussions are still in progress and it's a bit too soon to confirm anything.
     
  • We understand that some of you may feel as if we were not caring or being direspectful towards you, our players. However, if we do communicate on this sensible topic ahead of the official release, it's precisely because we do care about the Community and your feedback. What could have been disrespectful would be to announce the decisions one or two weeks before Official Release, giving no time for you to express your feedback. In our opinion, you deserve to know what are the ongoing topics currently discussed internally at Novaquark (even though we can't share the details yet). At least, you know which topics are coming on the table soon (or which ones are already on the table).
     
  • Some of you may also feel that we're not communicating enough, or maintaining a "deafening silence". Please keep in mind we promised to have better communication and better transparency with the Community. We are currently communicating what we can communicate right now. Not answering on the spot, right after the announcement, is not a sign of ignoring the Community. It may require gathering feedback first, discussing it with the team, before being able to give a proper answer. Replying in the 24/48 hours is usually a common time window. We also completely understand that it may seem frustrating right now to not have more details and we ask you for just a bit more patience. 
     
  • Please keep also in mind that we do value your support and the time you invested in Dual Universe so far, and no matter which decision the team will make in the future, we take this part seriously into account in the decision making process, so you won't start from zero even in the most drastic scenarios considered.

@CptLoRes

@blundertwink

About “this is all we get for the final game”:

  • Please understand that if Athena is the last major update before Official Release, it doesn’t mean it’s the last update before Official Release, we may have one or more smaller updates before official release, having less content, but content that could really improve the game and/or the user experience a lot.
     
  • Official Release doesn’t mean “the final game” at all. The roadmap will continue after the official release and many more updates are planned. 

 

We hope this clarifies a bit the Novaquark team's stance on those topics.

 

Best Regards,

Nyzaltar.

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