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When the speed changes are implemented.


VandelayIndustries

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6 hours ago, CptLoRes said:

Tell that to NQ when they decided to base the ENTIRE game on Newtonian physics.

Real world approximations of mass and size are fundamental in this game, used for almost everything like ore, materials, voxels, elements, engines, wings etc. Heck there is even a inertia matrix built into the build UI.

 

In other words, NQ made another fundamental design mistake as they did when deciding to bury ore so deep underground. It took them 8 years to realize it was that expensive when anyone with any experience even playing an MMO could have told them that a long, long time ago.

 

Battles at insane speeds is not a good idea for so many reasons...It has no design purpose at all. Making people experience a screen saver type gameplay to slow-boat is also objectively bad design with literally no engagement. 

 

That said, this is probably JC's fault. It feels like a design made by a novice because that's what it is.

 

I know blaming him gets old, but just saying....these are issues because early on, NQ simply did not have a professional with experience in charge of design. He had 3 job titles but zero clue! 

 

So now they have to go back and fix every facet of the game instead of moving forward and adding depth, which is what they need to make this game work. 

 

All of this is why game design is the most important discipline in any game studio...something NQ has learned in the hardest possible way.

Edited by blundertwink
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5 hours ago, blundertwink said:

 

In other words, NQ made another fundamental design mistake as they did when deciding to bury ore so deep underground. It took them 8 years to realize it was that expensive when anyone with any experience even playing an MMO could have told them that a long, long time ago.

 

Battles at insane speeds is not a good idea for so many reasons...It has no design purpose at all. Making people experience a screen saver type gameplay to slow-boat is also objectively bad design with literally no engagement. 

 

That said, this is probably JC's fault. It feels like a design made by a novice because that's what it is.

 

I know blaming him gets old, but just saying....these are issues because early on, NQ simply did not have a professional with experience in charge of design. He had 3 job titles but zero clue! 

 

So now they have to go back and fix every facet of the game instead of moving forward and adding depth, which is what they need to make this game work. 

 

All of this is why game design is the most important discipline in any game studio...something NQ has learned in the hardest possible way.

 

Very well said.

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18 hours ago, blundertwink said:

In other words, NQ made another fundamental design mistake as they did when deciding to bury ore so deep underground. It took them 8 years to realize it was that expensive when anyone with any experience even playing an MMO could have told them that a long, long time ago.

 

Battles at insane speeds is not a good idea for so many reasons...It has no design purpose at all. Making people experience a screen saver type gameplay to slow-boat is also objectively bad design with literally no engagement.

I am split on this one since I both agree and disagree.

 

For sure NQ does not know how to make the game they want, if they even know what they want to make at all.

 

But at the same time it was the persistence and the real'ish physics, speeds and distances that made this MMO different and not just like all the others. So that is a large part of why I am here in the first place.

 

And as usual the main problem is and has always been NQ's lack of a master plan, and inability to execute when they do finally make up their mind (until they change it again).

 

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