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Tiles aren't worth paying taxes for <Full Stop>


Namcigam

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The current tax/mu system is bad design, full stop.

The are so many problems with it, it is not even funny. Take for example how insanely high the threshold for mining has now become to a newb.

 

The moment a new player tries to do anything outside the sanctuary tile, he now suddenly needs to know how to place a territory unit, static core, container, mining unit and link them just to be able to mine some ore more efficiently then running around like a chicken picking up rocks on the ground.

 

And before he can even do any of that, he first has to be able to buy and build a ship capable of lifting a territory scanner if he wants to be able to find a good tile. A tile that is also becoming harder and harder to find every day, and forcing newbs to have to travel further and further away from strategic important places like districts/markets just to find one worth mining.

 

And when all this is done, the reward is that the player now has to pay a constant tax upkeep just to stay afloat.

 

In short, this game is in bad need of more players. And it should be NQ's first priority above anything else to design features in the game that will attract new players.

 

 

 

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Yeh, I would like everything is be easier please. 
 

Please increase MU rate by 100 times, remove all taxes. Make building stuff instant i can’t be bothered to wait. Remove the pvp zone. I don’t like having to repair stuff so make ships invincible. Fling can be tricky so please implement 1 click autopilot as default. I don’t like other players they create lag, so please make it so I don’t have to see other people. I don’t like having to take time to fly to places so please make travelling instant. I don’t like any form of competitive play or challenge, purpose or effort in anything, so please remove anything like that. 
 

thanks

Edited by Shredder
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On 2/13/2022 at 6:01 AM, Namcigam said:

You should be able to use warp cells on hauling missions. The costs of warp cells lowers your profit margin, that should be penalty enough. You could complete missions faster for less profit, 

So you just want to complete them faster?  That's it?

If you want to make less money and avoid the risk of PvP there are safezone missions which take less time to complete and give you a lower proffit.  What's wrong with those that means we need another option?

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2 hours ago, Zeddrick said:

So you just want to complete them faster?  That's it?

If you want to make less money and avoid the risk of PvP there are safezone missions which take less time to complete and give you a lower proffit.  What's wrong with those that means we need another option?

 

I was referring to the safe zone missions I don't pay attention to the other missions...

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Pretty sure you cant warp in missions  because it would be way too lucrative... What's the cost of a few warpcells if you can print tens of millions in one back and forth taking 20 minutes.

 

There would be people flying that on autopilot all day long, no need for alts warping scales with weight (though you can be even faster with alts). Inflation would be off the charts and we would definitly have a bunch of multibillionaires. You might enjoy better ore prices for a short while before the markets are totally [filtered]ed, what's to stop someone with unlimited cash reserves to buy everything out that underbids them, in order to offer it at their price.

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Sure but then you're basically turning it in a chore again.

 

"You should do your daily quota of missions to minmax"

 

It would be somewhat similar to able to only store 10 calibration charges... If someone likes to focus their playtime on the weekend, they just lost a bunch of opportunity.

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It baby steps to get to a better place the way the game is now is by far the worst it's been since I started playing shortly after Beta the last update was the worst of it but other aspects have been killing the game from the inside out for awhile now schematics, honey pot asteroids, hauling missions that can be ambushed disrupting the ore supply. These are all toxic changes that didn't do any good they just made the game worse. 

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IDK right now I'll fly a mission if I am going look after my MU, in which case I don't care if I can make some more money going somewhere else, I don't need to go there.

 

Could I warp, the economical choice would be warp most lucrative mission, then do whatever I was going to do after.

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6 hours ago, Zeddrick said:

So you just want to complete them faster?  That's it?

If you want to make less money and avoid the risk of PvP there are safezone missions which take less time to complete and give you a lower proffit.  What's wrong with those that means we need another option?

Problem not that players are trying to avoid risk, but how utterly bad and boring the design is when players are forced to sit and stare blankly at the screen for hours at a time. No sane game designed would purposefully make AFK type of game play as one of the main activities of a game.

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1 hour ago, CptLoRes said:

Problem not that players are trying to avoid risk, but how utterly bad and boring the design is when players are forced to sit and stare blankly at the screen for hours at a time. No sane game designed would purposefully make AFK type of game play as one of the main activities of a game.

Nobody is *forced* to do this.  There are plenty of alternatives including AFK mission running.  Agreed it's bad design, but the OP asked for a version which takes less time and gives a smaller reward.  There are other types of mission which take less time and give smaller rewards.

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I think the game was well balanced right before panacea update hit. After the panacea update it will take some time again to be balanced again(with the updates).

Top money earner is missions in pvp space and you can buy everything you want with that . You can also find somebody on discord to do your mission and just warp there with a shuttle to deliver and gain less reward for less effort . 

5 million here 5 million there you can gain a lot . Also join an org an start learning new things is good .

Start some industry or design a ship to sell , or scan for tiles and sell them .

I understand if you are new player it might take some time to settle but the game is progressive and will reward you after all.

PS : Basic Atmos L are about to be given free ^^ much less than the fortune i paid for at my start ...

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The line between going broke and making allot money is really fine. And can be greatly affected by the choices you make and the amount of effort you put into it. 

 

You choose a poor territory and put low effort into it:

Tiles aren't worth paying taxes for <Full Stop>

You choose a great territory and put high effort into it:

Your making bank and too much resources and money are being introduced into the game <Full Stop>

 

 

also cannot stress this enough, dont do it alone. 

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21 hours ago, CptLoRes said:

Problem not that players are trying to avoid risk, but how utterly bad and boring the design is when players are forced to sit and stare blankly at the screen for hours at a time. No sane game designed would purposefully make AFK type of game play as one of the main activities of a game.

 

I think there is 2 fold reason for it.

 

1) We need not forget, that game legacy is from... like 2014 -- soon will be like decade ago, quite a lot of things changed. Both in gamedev trends and, to extent, players. There is obviously some expectations risen, while DU kinda becomes more and more oudated on disign and tech (ironicly before it even released).

 

2) As consequence, all this AFK-miseries is just mechanism to somewhow keep players busy (even by tormenting them) to cover lack of actual content (with such slow and small updates).

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On 2/14/2022 at 5:24 PM, CptLoRes said:

Problem not that players are trying to avoid risk, but how utterly bad and boring the design is when players are forced to sit and stare blankly at the screen for hours at a time. No sane game designed would purposefully make AFK type of game play as one of the main activities of a game.


Coming from someone who (when they played at least) did missions on a large scale this!

Mission issues basically include:

1. Missions on their own are not worth the time investment but they are super scaleable so if you have multiple accounts then they become worth it, I whaled and had over 20 accounts.
2. Even with the scaling they are objectively boring, there is absolutely nothing to do once you load your ship with 20 odd packages and set in the auto pilot.

3. All this being said it's quite the tedious grind: logging in 20+ accounts *2 and clicking all the buttons is at best boring and at worst a good way of getting RSI.
4. If there were to be any gameplay involved it would literally be making sure you are way off of pipe and setting up your ship so that it contains the optimal amount of fuel (what I found I had to do was to have enough fuel on board to burn to get off of pipe and then burn to my destination, offload and then just enough to burn back. I needed this to be refined so I could slow down 'quickly' when approaching drop off (minimising risk of getting popped) and to be as light as possible entering atmos further allowing me to carry less atmos fuel) and of course ensuring I always had a steady stream of space fuel. I almost got as far as to creating two space stations and dedicated space hauling craft but quit before I went that mad.

The sad reality of missions is they are an exercise in being afk for x amount of time for y amount of quanta at the cost of z amount of fuel. There is no skill aside from ensuring you are off pipe, I suppose you could bring a bunch of gunners with you and some escorts and really scale the operation up, which might generate some pvp but in reality it is a very boring game of cat and mouse which is only worth it if you play the system by creating multiple accounts.

Looking at the bigger picture I simply see DU going in the direction of a mobile game e.g. log on, calibrate, wait, log off with most of the actual gameplay in space, my personal take is that this is to keep those server costs down.

Now that I have started my ramble, it feels to me like that last couple of updates have been solely about reigning in the costs to NQ and not remotely about gameplay, in fact, gaemplay has objectively gotten waaay worse with many of these updates, the salt in the wound is the increase in sub fees.

It is a shame, I want to like this game, I actually like the ship building systems, I like piloting ships out of atmosphere, I do find that fun and feel like that is a solid foundation (minus the stacking etc which I see is on the roadmap to fix) but that is not the foundation they are building on, instead it stinks of a company that is trying desperately to scale a game they are realising is not all that scaleable in its previous, or even current state.

 

/rant
 

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