loaded Posted February 9, 2022 Share Posted February 9, 2022 the Vertex Precision Tool is amazing hats off to the team for making it possible, its made DU the most creative game every made and cant wait to see what other people and myself do with it GraXXoR, Koriandah, Cabana and 4 others 7 Link to comment Share on other sites More sharing options...
xycrone Posted February 13, 2022 Share Posted February 13, 2022 On 2/9/2022 at 3:14 AM, loaded said: the Vertex Precision Tool is amazing hats off to the team for making it possible, its made DU the most creative game every made and cant wait to see what other people and myself do with it Used it once so far and I love it. I can't wait to work on my next ship! Link to comment Share on other sites More sharing options...
GraXXoR Posted February 13, 2022 Share Posted February 13, 2022 The building bug left me months ago and I haven't really felt the urge since. Might have to try it out. Seems it's getting good reviews here and on the Discord. Link to comment Share on other sites More sharing options...
CptLoRes Posted February 13, 2022 Share Posted February 13, 2022 I am in the same situation. Have been waiting for the vertex tool for so long that now when it finally arrived, I am no longer in any rush to run out and start using it since my inspiration and drive to complete certain projects left long ago.. GraXXoR 1 Link to comment Share on other sites More sharing options...
GraXXoR Posted February 13, 2022 Share Posted February 13, 2022 7 minutes ago, CptLoRes said: I am in the same situation. Have been waiting for the vertex tool for so long that now when it finally arrived, I am no longer in any rush to run out and start using it since my inspiration and drive to complete certain projects left long ago.. IKR, I have a bunch of half finished stuff but don't want to continue because of the up coming changes to brakes and maybe further hitbox tweaks... Every single ship.. and I mean every ship I've built has element collision warnings and threats of being disabled. My builds are usually optimised for lowest possible front silhouette and maximum air-burn-up speed. I don't want to spend time AGAIN tweaking or outright redesigning all my ships. Link to comment Share on other sites More sharing options...
Ving Posted February 13, 2022 Share Posted February 13, 2022 I don't get it. I click on a vertex that has previously been moved and it pops back to the original corner spot. How am I supposed to 'edit' vertices that have already been moved without them snapping back to the original corner? Link to comment Share on other sites More sharing options...
Gillwin Posted February 14, 2022 Share Posted February 14, 2022 after you click on the vertex, hit the HOME key and it will put the vertex back in place and you can adj it when click on a vertex, the computer will automatically put the vertex where it thinks you may want it to go based on the verities around it. If you hit the Home key it will put the vertex back where it started and you can then use arrow keys to make your adjustments. Link to comment Share on other sites More sharing options...
Koriandah Posted February 14, 2022 Share Posted February 14, 2022 yeah the tool is amazing, fixed so many voxel errors in so little time. Definitely gonna mess around with microvoxels now Link to comment Share on other sites More sharing options...
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