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Building 2.0


Warlander

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Building itself needs an instanced virtual version that is either some kind of VR Engineering Experience in which you jump in via surrigate and you ahve like a hanger or some kind of building space with built in prime lighting options or filters, ToD slider, etc so that if you want to bring anything into the game you can create a space that has the sizes of the cores as a selection or that all your blueprints are stored in this virtual building environment that you must complete a build in before it can be placed in game or that multiple builders can be in the same instace together to work together at the same time to make collaborative builds more of a thing before littering the landscape with half finished things and just giving a creative build mode type virtual studio type feel that just requires making it a blueprint after its done and placing it down.

 

The Virtual Building environment should also have voxel sets built into it with an all in one virtual suite so that all the walls in this massive space has every type of micro voxels, railing,s etc players have built in game and NQ could easily take all voxel sets that exist and put them into it so you just grab and go with ease of use and a streamlined approach so that players can make whatever they want in there and you dont need thousands of voxels sets adding lag to the game.

 

I also when placing down these blueprints in game it should have some kind of 3d pringting to it in which all voxels are created 1 at a time as they are placed down by some npc large 3d printer so that it has an actual construction going on as it places voxels and elements per layer to the spec of the blueprint provided all of them exist and perhaps XL core 3d printing only cores could be the way to do that.

 

I also think that the same should be true for ship building that requires a larger full core sized 3d printer E-Core or element the size of a core that is one size bigger to make and produce ships that has a time frame to how fast you can make both ships or structures. We have this tech now in 3d printing bridges and structures and it should be the way to bring things into the game that is less instant than strategic as you can build whatever you want in the surrigate VR engineering studio in creative mode and bring it to life when you are happy with it since the process is more streamlined and has all the voxel sets you would need at your disposal.

 

As well as having other Elements that are nested as well as docking bays in the sens that you can have an XS bay that is a one sided door to enter in a ship that has already built ships inside and once the player enters the door they can select any compacted ship similar to a pocket bike to pilot and once they select the ship they simply click the launch button and the dock doors open and the ship leaves the docking bay and when they return they simply fly at the dock and hit "F" and it just has an auto dock sequence with autopilot or a cut scene and you then exit the door to the docking bay element and go on your way.

 

XL Core sized hanger element prefabs could also act in the same way as the docking bays do in which it more like a massive giant container for ships that you hit "F" within a good amount of range and it plays a cut scene of entering the hanger and the doors closing and a virtual hanger instance with the ship in it until you exit the hanger via a door so that you can either repair the ship, refuel it manually or attacked repair and refueling elements would do it automatically over a much longer period of time 1 element at a time unless you stack repair droids or refueling droids to the structure with only so many droid slots that dont actually exist as much as are virtually doing it not moving in a static location within the hanger.

 

 

Either way there is no reason for so many reactor sets, voxel sets, and cores filled with this stuff and complexity, ships always out, or half built structures everywhere since it could litterally all be done in a building virtual core experience within a set structure before it gets put into the game with a free built experience that just requires the voxels and parts or elements to make it work.

 

The other side of this is for buildings and things so that you could potentially have linked cores that are perfectly spaced and linked so that if you wanted you could crete say a skyscraper that is 1x1x4 cores and in the building virtual building mode it has the ability to have those dimensions and creates a multi core blueprint that when placed has all the linked cores put down as the same time like in the virtual building more so that it takes the pain out of placing multiple cores at once or that the mega 3d printer would build one at a time unless you stacked multiple XL sized 3d printers to build them all or build the cores outside its range once it built all it can in that space.

 

So you could in theory create a structure that is as big of a structure as you need like 1x3x3, a death star, star destroyer to scale that has all the cores you need linked and just requires the cores, voxels, elements to place once it is done into the game. This type of thing does not need to exist in game  until it is built virtually saved as a stack of multiple blueprints and then spawned either using the 3d printer meothof orjust instantly.

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