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Market container and mission system need some improvement


Moulinex

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With Panacea coming, we are planning to remove dynamic constructs with only containers that we have on some markets.

As of today, we are trying to replace these constructs by the in-game mission system and we found two issues so far.

1- If I have 3000kl of ore in a market container and I want to split it in smaller batches of 500kl to give 6 missions, I can't do that split in the market container or at least haven't found a way to do it.

2- There is a limit of 3 active mission per player which is not enough.

Note that improving this will et us as an org remove many constructs that we have at the markets just to work around these limitations.

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Agreed. The Market container needs to function the same way as a regular one does - at least for items that are already in it; we all get that it shouldn't be a free storage place.

 

Edit: And yes, more than three missions at the same time would be lovely.

Edited by Yoarii
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