Dinosaur Posted January 28, 2022 Share Posted January 28, 2022 Many of us create new buildings and put them partially underground. When we hollow out the dirt to put the static core in and that's a lot of info being sent back to the server costing DU money. The solution: When a static core in place, everything inside the 'cube' is dissolved away. So very few vertices sent to the server as opposed to an outstanding number of vertices. Link to comment Share on other sites More sharing options...
CptLoRes Posted January 28, 2022 Share Posted January 28, 2022 No.. Careful "landscaping" is an important part of using the ground as a part of the design and architecture of buildings. And when you 'dissolve' a cube in the landscape, the voxels are hidden but not delete since that is how voxels work. So while not visible they still count as voxel modifications and there is very little if any resources to save. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now