Jump to content

Save DU server costs and make it easier on all idea :)


Dinosaur

Recommended Posts

Many of us create new buildings and put them partially underground. When we hollow out the dirt to put the static core in and that's a lot of info being sent back to the server costing DU money.

 

The solution: When a static core in place, everything inside the 'cube' is dissolved away. So very few vertices sent to the server as opposed to an outstanding number of vertices.

Link to comment
Share on other sites

No.. Careful "landscaping" is an important part of using the ground as a part of the design and architecture of buildings.

 

And when you 'dissolve' a cube in the landscape, the voxels are hidden but not delete since that is how voxels work. So while not visible they still count as voxel modifications and there is very little if any resources to save.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...