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An official platform for MOU/MOA in-game


Eternal

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We need an official platform for non-legally binding MOU or MOA (memorandum of understanding/agreement) in-game which will help establish trust between parties by formalizing their agreement through the game itself therefore encourage more business activities. Parties will negotiate with each other and they will craft an MOU/MOA document outlining the terms and details of the mutual understanding/agreement stating each party's requirements and responsibilities. A delegate from one of the party will type the document in the in-game platform making it non-confidential, and in order to fully ratify this document, all participants--may it be players or respective officials of organization--must agree to the document in-game, and once they agreed, they cannot take it back. All this is intended to do is formalize an understanding/agreement without legal obligations so when a participant fail to comply with what they agreed, there is a formal MOU/MOA document that was crafted in an official platform as a permanent record. If you fail to comply, you will settle with co-participants or lose credibility in the international community. Trust is the foundation of business. In this game, you only do business with people that you know well (meaning through relationship) because of the absence of judiciary. We don't need any judiciary but we need a framework and an official platform to upload the framework to establish a merit system within the game for us to do business outside of relationship (cronyism/nepotism) and promote a competitive business environment.

 

What I proposed is not hard and costly to implement, it's very feasible, and it has a great impact in improving this game! 

 

What else is missing? You don't have any active progression system so where will the demand come from in order for us to do something? An economy/activity is driven by demand in which we have none but vanity (cosmetics)! My economic proposal above is useless without an in-game economy! 

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This game doesn't seem to want to introduce a PVE and/or PVP progression system, so what is driving this laggard economy besides vanity (cosmetics)? The PVP! The PVP has nothing! It doesn't have any progression system unlike in Revelation Online where your participation in PVP contributes to a PVP progression system giving you something to work for! PVP in this game is about raiding and looting. It is about who has the most stuff and those who have the most stuff are recognized by the community to be of greatest social status. These stuff has no intrinsic value at all but for cosmetics and social status. Stuff in this game are poker chips for PVP! You will bet chips to take chips from your opponents and those chips you took will be used as a bet in order to take more as you cannot stake without betting anything! The game is about mammonism! The PVP gameplay is already shallow (and MMORPGs are supposed to be deep) and what makes it worse is it has too much protectionism for you to enjoy what little of gameplay this game has! If what you intend to do is to make this a gambling game, make it a competitive game! If not, then listen to what I proposed and introduce a progression system! A progression system allows for players to play the game on their own pace of progression! A PVP game without a progression system should be competitive! You gonna make a choice! 

 

The game--as it is right now--is a mammonist PVP game with a lot of protectionism. Let us gamble and mammonite, and if you fall, you will work for your equity through PVE activities and gamble your way back up. You can always recover, so remove the protectionism in the PVP areas, increase the PVP areas, and enjoy this gameplay because this is all we have right now!

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