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NQ: Idea on market landing pad, Valet Parking.


Verliezer

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Expanding the number of landing pads seems to be a temporary solution. The mess at market-6 is growing by the day.

 

Would it be possible to change the way the landing pads are working?

Can't you create landing pad as elements where you can add certain rules too?

 

Valet parking!

E.g. all dynamic constructs landing on a landing pad will be 'Parked' in a virtual (not real) underground parking. With that the Landing Pads are always empty.
With the "fetch" command you can retrieve your vessel once you are done at the Market and want to leave.

 

Additional opportunities when creating Landing Pad Elements:
1. You can set landing rules (RDMS)

2. You can make docking in a way how docking should have being implemented

3. Landing on a landing pad can only be done with landing gear (this actually gives a purpose to landing gear).

4. Additional Industry opportunities

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If this triggers immediately, then this idea also runs in to issues with people needing access to their linked containers. NQ also wants the universe to look populated, so the pads cant be totally empty.

 

If however it operates on some manner of timer and local construct count, then it may be more practical. Perhaps if it were to trigger if there were more than 2L/4M/8S/16XS ships on the pad (or some mixed fraction, like more than 1l +2m +4s +8xs), and only triggered on ships that had been parked there for more than an hour, and only as needed to reduce the numbers to an acceptable level.

 

You may also want some system other than fetch, as I recall hearing that the fetch system isn't supposed to last to full release. Perhaps a variant of the "compacted prints" that can only be re-deployed at the market where the ship was compacted?

 

7 hours ago, Verliezer said:

...

2. You can make docking in a way how docking should have being implemented

3. Landing on a landing pad can only be done with landing gear (this actually gives a purpose to landing gear).

...

 

-Docking is implemented the way it is implemented to avoid annoying glitches and construct-theft exploits that were a major problem before you joined.

-Landing gear are a decorative item, like lights, mandating them for anything will just annoy the players that like designing their own landing-surfaces (or the ones that all together don't like the landing-strut/gear/whatever look and want to just stick with landing on a ship's belly like a shuttle in Star-Trek).

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