Hirnsausen Posted December 17, 2021 Share Posted December 17, 2021 At the moment, it seems to be impossible to hover on the sea floor. Hovers work only on land and water surfaces. 1 I suggest, that on water surfaces, the lowest hover height would get the ship hovering above the sea floor, while all other hover heights would get the ship hovring above water. 2 Alternatively, hovers could accept all height levels (hover strength) on the water surface. But when put to 0, the ship sinks towards the sea florr but the hover is reset to Medium Strenght but now only focusing on the sea floor. The player can adjust the hover strength again, like on the waterr surface or land. 0 rests the ship on the sea floor, but exceeding maximum makes the ship moivig again aboove water surface and resets the hover to medium strength with focus on the water surface. I favorize the 2nd suggestion as this would give us some more freedom in regards to hover strength and obstacles on the sea floor. Players, what are your suggestions? Link to comment Share on other sites More sharing options...
Hirnsausen Posted January 11, 2022 Author Share Posted January 11, 2022 - click - Link to comment Share on other sites More sharing options...
RugesV Posted February 1, 2022 Share Posted February 1, 2022 Scripts can allow you to hover below the water. Hirnsausen 1 Link to comment Share on other sites More sharing options...
Hirnsausen Posted February 6, 2022 Author Share Posted February 6, 2022 Wow, thanks. Can you add a link to such a script? I need it badly. Activated by button-click? Link to comment Share on other sites More sharing options...
CoyoteNZ Posted February 9, 2022 Share Posted February 9, 2022 Doesn’t ArchHUB have an option for that? Link to comment Share on other sites More sharing options...
Hirnsausen Posted February 9, 2022 Author Share Posted February 9, 2022 That would mean, to install one additional seat that is loaded with ArchHUD.. I was hoping for any solution that would not require an additional seat to be mounted. Thus my suggestion. Link to comment Share on other sites More sharing options...
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