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Civilization VS Civilization as PvP through factions renamed Civilizations.


Warlander

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NQ was right in the sense that this is a Civilization Building game in their concept. 

 

Imagine Earth as Alioth and that when pioneers from earth colonize Mars that at some point they will instantly or at some point become their own break away Civilization as a sepperate planetary government with their own rules and agenda, taxes, etc and require people to pledge citizenship to Mars as your primary home as countries do now with country of origin with citizenship.

 

Any of the Planets in DU should also become their own break away civilizations from Alioth's basic starter Civilization. I think that if you are a player you should be able to own personal tiles on any planet, but if you have an organization you should have to bind yourself to a planet with HQ tiles or more specifically players should have a Corperate Headquarters Tile that permanantly binds them to a planet that they cannot change unless they dig up all their tiles on a planet and move their Corperate Headquarters.

 

Right now the biggest problem with DU is that Orgs as factions is not enough to get anyone else in this single Civilization to participate in anything that a faction would let them band together and work together as a much larger group to accomplish something larger than themselves. As it is now there is too much put on the individual players or Orgs to support themselves or to enguage in any meaningful combat.

 

If you had to bind yourself to a planetary faction it does a number of things. Other planets need what your planet has and strategically makes it so that you cant get all the ore you need to make things. So even if everyone goes to Jango or the most profitable planet as a break away civilization they still need resources from other planets and since they are bound to Jango or whatever planet they can only put tiles down on that planet other than personal non org tiles down. Going to the other planet would be full FFA vs the other civs and it would be filled with defenses on tiles if PvP cores were made to where Jango as a Civ faction could only do so much damage to the planet without waging war via Assault Territory Units or to find frontier areas to mine via Dynamic Core miners since they cant own land on the planet that isnt PvP FFA that can be destroyed at any time by the citizens of the planet they land on.

 

If the taxes collected on each planet were used to buy ore/parts to buy them from players as missions to build planetary fleets and just let anyone who wants to pilot a ship fly one or fight together as a Planet Civ Faction it makes it much more inclusive if anyone can use the ships the tax collected buys and maintains and then adds more content by building ships to have constant PvP going on but also opt in that has major impacts on gameplay and running together as an army of a planet makes it easier to cover your miners mining on other planets via ships or FFA Territories since you dont belong to that Civ easier with military support, overwatch, escorts, etc if the system is designed as a military machine through missions vs doing nothing to simulate PvP since you have to pay taxes but you get something fun out of all the money collected in the end to actually participate in PvP that does not put hundreds of millions in losses directly onto the players since it is the taxes paying for it like an actual government would with funding a military.

 

Players as they leave Alioth would be able to Put down a Corperate Headqurters tiles once they progress from Alitoh and up until then could be traders as Alitoh would be the primary Civ of the game everyone is born into with the most new players and people working together and spreading out into the solar system until they put down their Corperate Headquarters. Headquarters tiles could still be put down on Alioth until they leave Alioth and people Should always be able to go to alioth unless you PvP Alioth Citizens as the flag for PvP against other Civ or Civs you attack each week since you should be able to attack anyone in deep space but doing so should make you an enemy to their citizens.

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15 minutes ago, VandelayIndustries said:

Should not be able go claim personal tiles except on alioth/sanc.  And you should not be able to be in more than 1 org.  People need to make choices, and commitments.  This be all do all do anything leads to nothing.  And it shows in the emptiness of the gameworld.

 

Yeah I dont get why you can be part of multiple orgs and at the same time create your own shell org.

 

I agree that hard choices should be made and each planet has a small yet strategic ore pool which makes trading or fighting necessary to make what that planet can make its primary export.

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2 hours ago, CptLoRes said:

I wish there would not be so much focus on trying to shape the game with regard to large orgs, and more focus on how the game is for the actual players instead.

 

Its like everything else in DU that NQ thought we would do it all ourselves organically. Orgs were factions to NQ that they wanted us to build ourselves but players if given the choice naturally break into groups and orgs as factions would never really be a thing in that regard. Without binding players to a faction or sim they will not organically occur as the planets have too spread out of ore pools further dividing players to smaller groups.

 

Orgs have a much different agenda than a faction or civ would in what their goals are and the man power they have to accomplish those goals. Back when I started in beta the mining system made it so that we didnt need other people and could get whatever we needed with minimal manpower and still do everything we set out to accomplish in a mining and building game. The PvP aspects or civilization and joining a mega org run like a communist regime did not sound fun and if it was more faction like where we could opperate on our own and still be part of a larger faction to do things we probably would have worked with others but we had no need to.

 

Why would we ever help anyone if everyone is potentially our enemy. Why watch anyones back when they can stab you in it as soon as you reach deep space. Along with the saboteur aspects and long cons we heard about with letting people in and giving them access to what we built they could loot at some point why even put everything we built at risk as it took hours, days, weeks, months, and now years to get where we are. Or helping guild mates with putdowns or getting set up if they eventually just leave or quit the game anyhow.

 

Its not as much of a civ builder as much of a distopian fall of a civilization into a dark age.

Edited by Warlander
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