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Ideas For The Future of DU


Nosomu

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I have been thinking about ways to improve the DU experience:

 

New Player Experience:

-As a temporary measure increase the yield T1 surface rocks from 20L to 400L

-Gift new players a territory unit in addition to their Sanctuary TU

-Reduce the volume of territory units so new players can hold them in their personal inventory with greater ease

-Make a new player’s first territory claim free and give them a tax holiday on that territory for a month

-Create and gift a temporary compact territory scanner to new players. This scanner should function like a normal territory scanner but remain in the player’s inventory while scanning. The item can then expire after x uses or after x weeks.

-Change the starter MU to a basic mining unit L

-In addition to the starter hover ship, give new players the resources and BP for a small asteroid mining ship

-Add a new menu item that allows all players to see discovered asteroids and set them as a destination. Players can currently VR to public DSATs and do this, so why not just make this easier for everyone. DSATs will still be required to discover new asteroids.

-Recommend that new players join an org and provide them with a list of a three Active organizations that are accepting new players and willing to help them grow

-Introduce a new player chat that only allows NQ staff, new players, and veterans that volunteer as community leaders to join it

 

NQ’s Civilization-Building Vision:

-Introduce new incentives for players to build mega cities/space stations. For example: for each static core owned by a Unique player within 20km, introduce a +x% buff to industry output and -x% reduction in industry production time. Introduce market terminals in these up-and-coming mega cities with reduced tax rates based on the above parameters. 
-Introduce a new type of territory unit (or other solution) that allows multiple players to share tiles in these mega cities on planets using a trust-less system.

 

Asteroid mining:

-Remove all the rock on asteroids and make them giant balls of ore. This has the added benefit of reducing server costs because all of the calculations involved in removing the rock will no longer exist. It will also make asteroid mining more enjoyable.

 

Passive mining:

-Heavily increase the T1/T2 pools to encourage players to build

-Remove taxes and set a limit for the number of mining units that each unique player can place. If some players want to support NQ financially by buying more accounts so be it.

-Remove calibration and simply use the above MU placement limit. Container capacities will also limit how much ore is mined in the long run for AFK players.

-Change MU skills to allow players to place a few more mining units.

-Potentially limit how many of each tier of mining unit a unique player can place. I.e. for every 1 T5 MU, 2 T4 MUs, 3 T3 MUs, etc. 

-If NQ is really hurting for money perhaps players should be allowed to purchase additional MU licenses for $2 a month to increase the MU limits.

 

Ways for NQ to make money other than through subs:

-In-game shop with new armor skins

-Schematics that produce unique honeycombs

-Engine trail colors

-Allow players to purchase small moon-sized rogue planets in the distant future (though this may be a stretch)

-Allow players to choose from a list of pre-made planets or allow them to select the biomes they prefer

-Alternatively, introduce a planet core that allows players to place dirt on it. The volume of dirt placed on these cores should be many times greater than what is currently possible in-game.

-Unique decorative elements for static and dynamic cores

 

PVP:

-Introduce specialized dynamic cores that only come in certain sizes. I.e. small interdictor cores and make it so that certain elements can only be installed on these cores (such as an interdictor)

-Other examples: Hauler core which gives +x% cargo capacity. Battleship cores with +x% weapon damage

-As soon as a ship is identified via radar, set it as a destination so players can tell where the ship is

 

Warp Beacons:

-Reduce the cost of warp beacons

 

Ship Mining

-Introduce ship mining lasers that allow players to mine asteroids without leaving their ship if they so desire

 

Construct height limits:

-Ensure players can’t build  towers by introducing no-build zone from x km above the surface to 40 or 80kms above a planet’s surface

-Alternatively, make voxels in this range non-collidable

 

 

Edited by Sostraphaios
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Sostraphaios good to see you make your first post on forums! ❤️ I am adding a modified version of some of your ideas to the document I am building for NQ to hopefully review for potential changes to Demeter... glad to have you on here, you are a solid guy. A lot of great ideas here.

Also added your doubling T1 & T2 as resolution #5.

Edited by Creator
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As already said, it's great that you appeared on the forum.
 

But a lot of what you offer will make the game too simple and therefore not very interesting very quickly. It is interesting when there are obstacles and they need to be overcome, a kind of level. Without obstacles, it will not be interesting.
 

But I definitely agree with some points. There are some rather important notes that would be relevant.

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