EternalAlpha Posted December 7, 2021 Posted December 7, 2021 Hey All, I found the 10 Mining charges to be a waist. If NQ would change this to 100 and if they would be assignable to the Auto Miner you could adjust your mining points to the amount of ore available for that tile. Say you have Baux 53 L and Coal 166 L, you could assign for example 50 Baux to a small miner, and 100 to a large miner + another 66 to a large miner. Like this no Ore on the tile geos to waist. This gets better for higher tier Ores Make Small Miner have max 50 points and large Miner have 100 points to be allocated ( Talents can increase this) No waist. EternalAlpha
Warlander Posted December 7, 2021 Posted December 7, 2021 They dont need any of that you just need drill bits to get more ore automatically if they just replaced the whole mini game with drill bits that bypassed the whole thing and just gave you more in general. Anything else is a waste of code and there needs to be some kind of resource sink added to the system to give more and offset the monotony by having drill bits in the box the miner is connected to and keeping the tsunami of ore entering the market for taxes rolling. This whole system is pointless when you can skip it all with missions to cut straight to the point of making quanta rather than the strange money laundering mechanic they made.
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