Jump to content

Aphelia Markets VS Players Markets for a sustainable economy


Jeronimo

Recommended Posts

Economy is uncontrol-able as less and less players are involving themselves into DU, entering into a vicious circle of constant inflation and greediness, pushing more and more players away from the game.

A 100% player driven economy is an Utopia, thinking it will be better than our real world economy, but 1st, its a game, and now with Demeter we have unlimited resources.

 

Wouldn't it be beneficial for the game health and future to clearly separate Aphelia Markets from Players Markets

Have less Aphelia Markets, more Players Markets

 

Aphelia Markets:

  • would set a standard price for every single items and sell every single items (price slightly higher than a player production cost)
  • would not sell anymore players items with inflated prices
  • would offer paid players missions to refill its stocks in real time (meaning they can run out of stocks)
  • would offer paid players missions to deliver real packets over to other planets Aphelia Markets to spread the stocks (meaning their stocks are players managed)
  • therefore implicating players into the stocks management would give a greater purpose for the missions

 

Players Markets:

  • like we already have, Gottmart, Honeycomb Central etc...
  • will flourish in more spread locations (specially on other planets or in middle of space)
  • will allow more focused on certain types of items Markets
  • allow sellers setting a reasonably higher price depending on their distance to Aphelia Markets
  • allow sellers setting lower prices to attract more Aphelia's Markets customer (more customers = more sells = greater profit)
  • allow a temporary player controlled inflation when Aphelia stocks are out

 

But fot that need a player market search, that the current market search engine also points out locations of players dispensers and prices offered been displayed in the search

Link to comment
Share on other sites

There are currently no mechanics for player markets so I am not sure what you are referring to when you say "player markets:". There are "cities" and bases that have dispensers but that is all. I am hoping when they put in Player Markets it will work as a local hub that allows you to buy from any dispenser within a certain radius that is searchable just like the Aphelia markets. 

Link to comment
Share on other sites

43 minutes ago, DecoyGoatBomb said:

There are currently no mechanics for player markets so I am not sure what you are referring to when you say "player markets:". There are "cities" and bases that have dispensers but that is all. I am hoping when they put in Player Markets it will work as a local hub that allows you to buy from any dispenser within a certain radius that is searchable just like the Aphelia markets. 

right now lets say we have player managed shops, and player never ending greed driven public markets

 

so yes obviously we will need at one point some market terminal elements for players, that would list up all the items from a linked container or something like that

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...