Kurock Posted December 1, 2021 Share Posted December 1, 2021 I like immersion. DU's asthetic is supposed to be scifi but more on the side of realism. The glowing rocks simply arn't realistic. Now there are certain rocks that do glow under certain lights but not nearly to the extent depicted in DU Idea: These rocks should look like normal rocks except when you have the harvest tool equipped then it they look like this. This makes them easy to find when you want to harvest but doesnt look terrible when you don't. What say you? huschhusch, Scavenger, DecoyGoatBomb and 2 others 5 Link to comment Share on other sites More sharing options...
IvanGrozniy Posted December 1, 2021 Share Posted December 1, 2021 Remove emission from rocks. Remove that nebula. Leave space alone. Give @Eternal his landscaping business back. I worry about his commute. Kurock, VandelayIndustries, DecoyGoatBomb and 2 others 5 Link to comment Share on other sites More sharing options...
Squidrew_ Posted December 1, 2021 Share Posted December 1, 2021 100% agree. At the very least, I'd say reduce the brightness to a fraction of what it is now, and maybe reduce the amount of rocks as well. They're so abundant it shouldn't matter if the spawn rate was limited to, say, 1/3rd for example. They also lessen diversity and uniqueness among planets and moons in my opinion, as having such a large portion of the area around you be covered with these rocks makes all the planets feel just that little bit more the same. Here's another gorgeous shot just to add: hdparm, Scavenger, DecoyGoatBomb and 1 other 4 Link to comment Share on other sites More sharing options...
DecoyGoatBomb Posted December 1, 2021 Share Posted December 1, 2021 Everytime I fly around the game it looks great until I get low enough for the rocks to load in and my eyes burn. I can't emphasize how much these rocks destroy the look of the game. There are so many ways to make this not the case. Like in your pole... why do they not just glow when the tool is activated or use the same green outline mechanic as undergound mining if the desire is to make them standout from the background. Plz change this NQ. Scavenger, Kurock and Feriniya 3 Link to comment Share on other sites More sharing options...
Haunty Posted December 1, 2021 Share Posted December 1, 2021 Also reduce the number of rocks, they are way too dense. Then just give them more liters each. Squidrew_, Feriniya, Kurock and 1 other 4 Link to comment Share on other sites More sharing options...
DarkHorizon Posted December 1, 2021 Share Posted December 1, 2021 They're called 'ground skittles' for a reason. Dig the rainbow! Prof...it the rainbow?... Either reduce the glow to within your headlights illumination range, or only activate ground skittle glow (gsg) when the ground mining tool is equipped. huschhusch 1 Link to comment Share on other sites More sharing options...
ADCOne Posted December 1, 2021 Share Posted December 1, 2021 Yes I am the one person who voted for the 'glowey' rocks to stay the same and I make no apologies. I quite like them at night if anything I would make the colours more vibrant in the day since they get a bit same in colour making it a tiny bit harder to tell them apart. That said if people are not fond of them maybe make it a game setting, with options and then everyone can be happy - since why not make everyone happy on something easy . Link to comment Share on other sites More sharing options...
Vheoxx Posted December 1, 2021 Share Posted December 1, 2021 They added awesome looking rocks and boulders in Jago. Those should act like your "surface rocks". Add a cooldown to them that's visible when the tool is equipped, or something. But right now, it's a total immersion killer, especially on snowy planets. Rainbow Lacobus anyone? Eww. DecoyGoatBomb and Feriniya 2 Link to comment Share on other sites More sharing options...
Jeronimo Posted December 2, 2021 Share Posted December 2, 2021 you dont like skittles? shame on you ? Link to comment Share on other sites More sharing options...
Feriniya Posted December 9, 2021 Share Posted December 9, 2021 +1 .. In my mind make them more more much more low brighting.. and less rock on surface.. but just make them more liter per rock. And when you get harvest tool - keep color and brightting Link to comment Share on other sites More sharing options...
VandelayIndustries Posted December 9, 2021 Share Posted December 9, 2021 For the love of God remove the glow rocks, and remove/altar the nebula. Using the nebula for "lighting" reasons Is lazy. It's OK to have the dark side of the moon a little dark and dangerous. Know your target audience NQ. It's 30+ we don't need all the bright shiney colors of fortnight to make our brains go Ooooooooooooooooo. Link to comment Share on other sites More sharing options...
Scavenger Posted December 10, 2021 Share Posted December 10, 2021 Yes! Please unglow the glowy rocks! Link to comment Share on other sites More sharing options...
Hirnsausen Posted December 22, 2021 Share Posted December 22, 2021 Yes, I could support the motion, that the rocks glow only when the harvest tool is active. Would make sense. Without glowing, the rocks would still have some minor differences, but not so easy to see. Link to comment Share on other sites More sharing options...
Celestis Posted December 26, 2021 Share Posted December 26, 2021 I like the rocks glowing because it means I can fly around my tile in my speeder and spot the clumps of big rocks from the air. Hirnsausen 1 Link to comment Share on other sites More sharing options...
Hirnsausen Posted January 11, 2022 Share Posted January 11, 2022 On 12/26/2021 at 9:16 AM, Celestis said: I like the rocks glowing because it means I can fly around my tile in my speeder and spot the clumps of big rocks from the air. You have a point there. But I hope for strong improvement on the existing lights/lamps. That would be my first choice. Link to comment Share on other sites More sharing options...
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