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DU: Dead Universe...


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_____________ Universe?  

45 members have voted

  1. 1. Which fits DU best now?

    • Alt Universe
      7
    • AFK Universe
      5
    • Tax Universe
      12
    • Bug Universe
      7
    • Empty Universe
      14
    • Dead Universe
      28


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Update: So I did the things recommended....

- HQ'ed tiles I wanted to keep
- Moved to Space
- Tried going back to Sanctuary.
- Reduced My Expectations
- Even used a Beta Key to try restarting new...

I can no longer enjoy this game in the current state. There are jobs I have hated that were more exciting then the daily logins to Nanny your Mining Unit. Until the developers change the Mining Units or implement a new way to progress in the game there is no point in playing. I gave this update a try, I took all of the advice, and the progression rate which was already abysmal is now unbearable.

I love this community and the people in it, even those I disagree and fight with but I just can't DU it any longer. Not until they fix things, which is unlikely, cause they don't care if players leave.
 

Original Post:
I will be taking an extended and potentially permanent break from DU.

If you see me log in, it will be to kick (calibrate) mining units, post a haul mission, and sell things so I don't lose tiles. 

It is clear the developers don't respect the players or their time, and if the tax situation doesn't get fixed with the falling ore prices, no point in owning tiles to earn a little more than break even.

Also Sanctuary sucks...

( will be placing everything of value on HQ tiles to ensure no one scalps my stuff.)

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6 hours ago, Creator said:

I will be taking an extended and potentially permanent break from DU.
If you see me log in, it will be to kick (calibrate) mining units, post a haul mission, and sell things so I don't lose tiles. 

It is clear the developers don't respect the players or their time, and if the tax situation doesn't get fixed with the falling ore prices, no point in owning tiles to earn a little more than break even.

Also Sanctuary sucks...

( will be placing everything of value on HQ tiles to ensure no one scalps my stuff.)

I do not blame you.  I came back a couple of weeks ago after a 9 month break and I'm still trying to decide whether or not I wasted my money.  I'm treating the current situation as a challenge and see where that takes me.  When you say that the developers dont respect our time I agree.  I dont think its personal.  They have a job to do, which is implement their vision of the game.  The big problem they made for them selves (that really causes all the problems) was declaring beta.  They should have just launched but left it as alpha, because, well it is plainly alpha, I'm pretty sure the devs know its alpha and they are just treating us players the same way they would normally treat alpha players.  Its just that our expectations are that the game is beta, because, they told us it was beta.

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Yep, and they are making mistakes that paint themselves into a corner where they are going down a bad road either way cause they can't go back either. For instance, If they lower the tax rate on tiles then players will just gobble up more territory and ore prices will 100% hit bot price. If they leave taxes as they are they might do that anyway but eventually 70% of players if not more will surrender or lose their tiles cause no one wants to own land to barely break even or even lose money.

I rolled one of my beta keys to see what it is like as a new player, and I don't see how anyone would stay past the first few hours when you factor in just how much more "juicy" other games are in their gameplay compared to DU's tax simulator. As for the new player experience, a new set of tutorials won't save this game, and if it is lucrative enough then a lot of us will probably just be stuck playing that experience as quanta is drained out of the economy.

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I tend to agree about the lack of respect. Developers are focused on realism at the cost of fun. The implement taxes based on current ore prices but those prices fluctuate so there's the potential for taxes to exceed the earning potential of the property. They ignore those who want to set up manufacturing as income in their math. They want massive space battles so they try to force people into pvp. They ignore the lack of responsive maneuvering in space that would give the fun feel of combat like star wars. They also ignore the failed attemps at forced pvp in the gaming industry and follow those failed policies. I'm only still with the game hoping the new ceo will bring a change in the focus of the game and balance realism with fun. Otherwise I don't see how this game will be more than it is with population density or survive monetarily. 

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  • Creator changed the title to DU ='s Dead Universe...
  • Creator changed the title to DU: Dead Universe...

Manning your mining units is tedious... until you max out your talents.  I didn't log in for three days and I only lost 12%  off my totals.   I was surprised.  I understand I was lucky enough to come back with enough points though and it will suck to be a new player or even a player who wants to keep 1 tile for industry/crafting and not have to focus on mining.

 

 

Edited by Anopheles
Empathy crafting
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2 hours ago, Anopheles said:

Manning your mining units is tedious... until you max out your talents. 

 

 


My talents are nearly maxed and I would have to agree it is still tedious.. to "optimize" is not friendly for builders or casuals. Even the people that play all day every day a lot of them are getting tired of being an Mining Unit Nanny. 

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8 minutes ago, Anopheles said:

My MU went from 100% to 88% in three days.  That's not having to nanny every day.

That is fine if you want to miss out on 14,000 - 16,000 additional ore per day, when the MU itself when optimally calibrated puts out around 9,600 if running 4x on a tile. 
(@100l per hour) vs. (3500l - 4000l per calibration)

That is a significant amount of daily ore to miss out on.

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Agree with the OP and subsequent - I am playing only to hunker down mothball nearly everything i can.   
 
Unless Terr and txs are is fixed game has no future - no interest in playing a game to pay/or dodge taxes (NQ estimate is borked bs -  an average tile with full adjacency and boosts can produce ~2mh/wk)  Best case it will support itself and one adjacent tile - the remaining 5 tiles in the rosette are unpaid unless mined, meaning no HQ tax relief - and have lesser adjacency will be less productive - the investment is 3.5M in TU costs, 4 MUs per tile @200K - another 3.5M, plus assorted containers, hubs etc - about a $10Mh investment - such a system at bot or near bot prices for ore make this system more or less break even on a monetary basis (figure $2Mh center tile $1.5 border tiles  = $7-9.5 Mh/w - so with luck and a lot "calbration' - (where is Mass Effect's Garrus when we need him?)  it may be possible to turn a modest profit (clearing a potential $2.5Mh/w is not worth the micro imho) 
 
I have my hopes (such as they are) mining out a cluster 4-6 tiles each with >200 chromite on Sicari - I do not know if transporting to Alioth will break a sufficient profit - if not I am out.
Suggestions:
 At a minimum bots for all ores (or at least tier 1-2!!) should be active on all markets throughout the system - make no sense having haul everything to Mkt 6 to pay taxes
The big bear is tax.   Reduction essential, change HQ attributes so adjacency is not lost if tile goes inactive.
 
 
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6 minutes ago, MajorMiner said:
 At a minimum bots for all ores (or at least tier 1-2!!) should be active on all markets throughout the system - make no sense having haul everything to Mkt 6 to pay taxes
The big bear is tax.   Reduction essential, change HQ attributes so adjacency is not lost if tile goes inactive.
 

 

yes, a bot for T2 and T3 is absolutely necessary, else it will drop below T1 prices at some point.

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I had seen chromite @50 a few days ago - cannot work at those prices, though back up around 110 now - NQ is doing about as well as other techno-socialists managing an economy - game may not be dead but is out of the running for the next big mmo - new player exp sucks and the learning wall is still vertical with few handholds - This game was actually engaging, despite major aggravation and frustration last spring and into summer - "downhill" since then is a bit euphemistic.    "Gameplay" now seems more like chores so when Im done with DU I can go play a real game.

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You missed tedious. I am personally enjoying working on my space station. I have the resource I need so I am content.
 

I do a couple asteroids on the weekend when they all magically appear weekly. I partially enjoy this because I like flying my Roider around. I also enjoyed mining so I find it relaxing in moderation.

 

I did some scanning but don’t enjoy that much. I will resume when I get the next couple stages done on my station. That said, I don’t enjoy the MU tedium. It is the kind of daily in-game chores I really dislike. I hope NQ revisits this mini-game shit.

 

The more things players must micro-manage the worse off.

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37 minutes ago, Doombad said:

I do a couple asteroids on the weekend when they all magically appear weekly. I partially enjoy this because I like flying my Roider around. I also enjoyed mining so I find it relaxing in moderation.

 

I built a ship for this last weekend so I could participate in that. I think asteroids need to spawn more randomly and regularly. After 48 hours or less all of the asteroids in the safe zone are discovered. I don't know if they are mined out completely though, maybe people are cherry-picking the ores.

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5 hours ago, Haunty said:

 

I built a ship for this last weekend so I could participate in that. I think asteroids need to spawn more randomly and regularly. After 48 hours or less all of the asteroids in the safe zone are discovered. I don't know if they are mined out completely though, maybe people are cherry-picking the ores.

 

NQ stated they want it to be an exclusive weekend draw to make people log in during those peak times so it is an intended 48 hour event.

 

And for the most part you arent going to go on a road trip hunting asteroids if you dont plan to mine them. Sure they might be multi tasking hunting the rarer ores first but they all get mined out eventually as its the only game in town to get quick ore unless you want to pay 16 mil a week for 1 L container of ore a day.

 

Its dumb but its what NQ wants and I feel bad for people who go out after the 48 hour timeframe who largely waste their time/gas save for a bit of ore here and there.

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I would trade the bonus ore you get for not having to recalibrate. Even better, let me recalibrate once a month and get the bonus ore, and then that calibration is good for a month. If i like the calibration i get, i can just let it ride and leave it alone. Stop making me recalibrate 12 different MU every 4 or 5 days if i want to mine T1-T3.  Make 100% calibration harder to get, but if i get it let me not have to recalibrate unless i want to try for a bigger number. Demeter doesn't let me mine but trades that for making me haul ore; i am cool with that gameplay. Let me spend less time babysitting my miners and more time building things.

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9 hours ago, Anopheles said:

My MUs went from 100% to 88% in three days.  That's not having to nanny every day.

 

You can offset the efficiency drops with an extra S miner so it never goes below 100%. Or on the flip sise acing the mini game can make the S miners or higher pull doubleor tripple and if you keep playing the mini game on them it seems like there is no upward efficiency limit. We have some baby miners pushing almost 200% efficiency, L miners pushing nearly 300%.

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