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PvP idea for fair fights to control asteroids


Peabody

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After an asteroid in PvP space is discovered the players can declare control and then defend it. The winners would get a temporary 24 hour TU for the asteroid and a 2 SU safe zone.  Core stress of all defending ships (plus 10%) would be the max the enemy ships could bring. The core sizes and number of ships could differ, but the core stress would help keep the fight fair where each side could win. There would be minimums and maximums of core stress for different tiers and sizes of asteroid. There could be core size restrictions too. 

 

There would be a lot more fights for asteroids. Fights would be more fun than now where the side with the biggest or most ships win. Miners who don't want to play PvP could mine in safety after the fights (maybe paying the winners for the right.) 

 

Exploits would happen but the system could be changed week to week, and we would have fun along the way.

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I think NQ should consider using the same mechanics as those AA guns around the giant teraforming units and actually make them do damage and embed them into asteroids as space stations that spawn that look like asteroids to mix things up.

 

Honestly though they should really consider either turning asteroids into meshes with a patrol path of waypoints around planets or at the very least attach the voxels to cores and let them drif around or gets caught in the planetary orbits and pulled down. There needs to be a range of asteroid sizes other than just spawning giant mines in space when they could do the same thing as ground rocks just a lot bigger.

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basically.. Territory warfare..

 

NQ promised it many times, said it would come this year in a video about a year ago and watered it down to "we will first experiment with it around stations" earlier this year beforew taking it off the table entirely and it has not been heard from since. 

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