FrozenFace Posted November 7, 2021 Share Posted November 7, 2021 I tried to use my maneuver engines as torque ones, so in build mode i enabled torque for all of them. Then i tried to set them force with command unit.setEngineCommand(taglist, acceleration, angularAcceleration, keepForceCollinearity, keepTorqueCollinearity, priority1SubTags, priority2SubTags, priority3SubTags, toleranceRatioToStopCommand) but it does not work. In the discord, i found some recommendation about setting tag 'torque', but it didnt help either. So i linked engine direct to controlunit, and setting force with command setThrust(power), still dint work . In all cases engine just pushed construct, no torque effect =( I tried to find some info about that, and it was only Quote Torque is deactivated by default on engines to be more beginner-friendly. However a designer can enable torque on engines. It’s more complex to control, but in the end maneuverability can be improved that way, if you know what you’re doing. By NQ-Nyzaltar in this post. So what i am doing wrong? Why simple enabling torque didnt work for me? Link to comment Share on other sites More sharing options...
FrozenFace Posted November 7, 2021 Author Share Posted November 7, 2021 After creating this topic, i joined a game. First i tested my last construction with enabled torque engines and tags Torque, it still does not work. Next construction was first monstro for testing, and WOW! It is working! On this engines power set by unit.setEngineThrust(tag, power). So, for enabling torque on fuled engines, you must set option in build mode, set custom tag(andd tag must be the exactly the same, as it in engine tags), and do relog xD Skyreaper 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now