Hirnsausen Posted October 2, 2021 Share Posted October 2, 2021 Like in real life, ingame blueprints should allow for some types of changes. hose changes are permanent on the BP until being changed again. Possible with DRM-protected BPs and own BPs.EXCHANGES (selct from a list of compatible materials) - each type of honeycomb can be exchanged with another one (example: Matte Black Plastic to be replaced with Matte Yellow Plastic) - each type of engine can be exchanged with another one of equal dimensions (example: Basic Space Engine S to be replaced with Advanced Military Space Engine S) DELEITIONS - any listed element type can be deleted entirely without any replacement - any listed honeycomb type can be deleted without replacement (though this can lead to slightly distorted shapes of remaining honeycombs in cases of voxel artist work) hdparm, huschhusch and Novean-119644 3 Link to comment Share on other sites More sharing options...
huschhusch Posted October 2, 2021 Share Posted October 2, 2021 Diese Forderungen sind nicht neu, aber gut das sie wieder mal gestellt werden. Hirnsausen 1 Link to comment Share on other sites More sharing options...
shadowfyre2 Posted October 3, 2021 Share Posted October 3, 2021 Maybe voxel substitution when deploying the blueprint Hirnsausen 1 Link to comment Share on other sites More sharing options...
Hirnsausen Posted October 4, 2021 Author Share Posted October 4, 2021 On 10/2/2021 at 4:54 PM, huschhusch said: Diese Forderungen sind nicht neu, aber gut das sie wieder mal gestellt werden. Thanks for the positive reply. But as the NQ team is English and French in language, better to post in one of those languages so they understand that this is a posittive comment. The more positive comments, the higher the chance of implementation especially for such a long-standing reques as I am learnign from your response. Link to comment Share on other sites More sharing options...
Novean-119644 Posted October 6, 2021 Share Posted October 6, 2021 Yes i would love that. Would be nice to actually manage blueprints in more aspects. Hirnsausen 1 Link to comment Share on other sites More sharing options...
Hirnsausen Posted October 9, 2021 Author Share Posted October 9, 2021 Nice to see that this suggestion would benefit other players. thanks for your support. ? Link to comment Share on other sites More sharing options...
Kormolos Posted October 12, 2021 Share Posted October 12, 2021 i like this idea could be cool to change honeycomb in bp for deployment. or element even. but i think it s lot of work coding for NQ Hirnsausen 1 Link to comment Share on other sites More sharing options...
Hirnsausen Posted October 13, 2021 Author Share Posted October 13, 2021 Not really, such a change should be easy to implement. I am a programmer, too. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now