Hirnsausen Posted September 17, 2021 Share Posted September 17, 2021 When looking at the map, there need to be an icon on each tile that this particular palyer has scanned already, maybe a small blue vertical rectangle with a white "S" in it. This helpful feature would prevent scanning tiles multiple times unintentionally over time. Another useful feature would be, if tiles (territories) owned by that player and/or his org(s), would be marked with a green border or filling color. fridaywitchx 1 Link to comment Share on other sites More sharing options...
fridaywitchx Posted September 22, 2021 Share Posted September 22, 2021 I have suggested this a long time ago Hirnsausen 1 Link to comment Share on other sites More sharing options...
Verliezer Posted September 25, 2021 Share Posted September 25, 2021 Sounds nice however scanning would be dead-easy and most likely the depletion of Ores will be speeded up and in no time there will be nothing left. Hirnsausen 1 Link to comment Share on other sites More sharing options...
Elitez Posted September 25, 2021 Share Posted September 25, 2021 On 9/17/2021 at 7:11 AM, Hirnsausen said: When looking at the map, there need to be an icon on each tile that this particular palyer has scanned already, maybe a small blue vertical rectangle with a white "S" in it. This helpful feature would prevent scanning tiles multiple times unintentionally over time. Another useful feature would be, if tiles (territories) owned by that player and/or his org(s), would be marked with a green border or filling color. Not really. We need time sink element in the game. High risk - High reward task Hirnsausen 1 Link to comment Share on other sites More sharing options...
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