DarkHorizon Posted August 28, 2021 Share Posted August 28, 2021 In the interest of motivating NovaQuark to keep their downtime as low as possible, commencing D-Day on all bugs that plague the game, and making downtime more of a perk to the player base, I come to you with the following suggestions: When downtime commences and all players are forced to stop playing, the following occurs for the duration concerned: A skill multiplier (2x, 3x) is applied if you have a talent in training. If you have no talents in training, your talent points generation is unaffected. Production lines see their speed increased in a similar manner (2x, 3x). Unexpected downtime (sudden, no announcements made in discord) stacks a multiplier on top of pre existing multipliers (2x becomes 4 or 6x) The requirements for this effect are as follows: The account was logged in for at least one hour prior to downtime The account logs in at least one hour after downtime concludes Both requirements must be met to qualify Pros: Players feel their time is more valued since they unable to be in-game NovaQuark is encouraged to push higher quality updates and updates that don't break other things PTS server actually gets used to iron out bugs before pushing an update live Cons: This idea should have been brought up once 24/7 play was established. My bad!! Should these bonuses apply to people who are logged in but afk? What defines activity? How can NQ tell genuine activity apart from scripted behavior/macros? How much effort would this require on NQ's part? How much in the way of server resources? Is this idea worthwhile? Will this be kept after beta or junked on release? People with alts can game this since NQ announces their expected downtime. Link to comment Share on other sites More sharing options...
m0rrty Posted September 1, 2021 Share Posted September 1, 2021 we are in beta-test server. I do not expect any perks for the test server. The released game might have such. Link to comment Share on other sites More sharing options...
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