Knight-Sevy Posted August 7, 2021 Share Posted August 7, 2021 Hi, We have been told to say when things are good, but also when things are not. For me the last patch is a big disappointment on many points. But the most impactful is undoubtedly also the most visible. The new weapons are a problem. Whether it is from size XS to size L, nothing is right. The main problem is with the size of the guns in the game now, the guns are MUCH too big. Already the previous version was not the most discreet, we now have huge monstrosities to place on our ships. Personally I found the design to be the last highlight of the game. It was the one thing that could make me proud of the game and show my friends the fantastic ships we could build and potentially play with in PvP. Except now I'm really ashamed to show a ship with these weapons. Their new dimensions and skins spoil all the voxel work you could do ... And let's talk about the skins, if the weapons had a modest size we could accommodate them even if they do not look like the standard expected for SCFI weapons. But really there I have the impression that we were put giant water guns or Nerf guns on our boats ... This combination : size + skin is really terrible. Noddles 1 Link to comment Share on other sites More sharing options...
Guest Posted August 8, 2021 Share Posted August 8, 2021 You are right, many elements are really too large, for example S shield generator, L shield generator, DSAT Link to comment Share on other sites More sharing options...
Musclethorpe Posted August 8, 2021 Share Posted August 8, 2021 The sizes are likely quite intentional as a soft limiting factor on how many can fit, or in the case of shield generators, what they can reasonably fit on. BoomHeadshot 1 Link to comment Share on other sites More sharing options...
CptLoRes Posted August 8, 2021 Share Posted August 8, 2021 I actually like them using size and weight to limit how you can place elements. It is much better then just saying "you cannot use this L element on a S construct" when it is clear as day that the element would fit. So missing an energy system this is probably the better alternative. Link to comment Share on other sites More sharing options...
BoomHeadshot Posted August 8, 2021 Share Posted August 8, 2021 Imagine them using the size of elements as a balancing feature hmmmmmmm Link to comment Share on other sites More sharing options...
Knight-Sevy Posted August 9, 2021 Author Share Posted August 9, 2021 It is a terrible mistake to choose to increase the size of the elements to make a limitation. All it takes is a point counter or something like that. It's a mechanic that they could reuse for every part of a ship. They're gonna have to do a balancing one day or another. Having L ships as mobile as an S is fine at the start of a Beta ... But it will have to end sooner or later. Link to comment Share on other sites More sharing options...
GraXXoR Posted August 10, 2021 Share Posted August 10, 2021 Surely size increase is to stop S cores from mounting a whole bunch of L weapons, no? now you actually are limited by size of the weapons as to what you can and can’t actually place. is damage commensurate with the size of the weapon? Or is it borked like ailerons’ scale lift to weight factor? Link to comment Share on other sites More sharing options...
Knight-Sevy Posted August 10, 2021 Author Share Posted August 10, 2021 9 hours ago, GraXXoR said: Surely size increase is to stop S cores from mounting a whole bunch of L weapons, no? now you actually are limited by size of the weapons as to what you can and can’t actually place. is damage commensurate with the size of the weapon? Or is it borked like ailerons’ scale lift to weight factor? Surely size increase is to stop S cores from mounting a whole bunch of L weapons, no? => No, There is a "hard" limitation which prevents using an L weapon on a core other than L. I don't understand why they didn't apply this principle to a lot of elements of the game or something like that: XS => Element size XS / S S => Element size XS / S / M M => Element size XS / S / M / L L => Element size XS / S / M / L With a limitation of quantity or combination of element. now you actually are limited by size of the weapons as to what you can and can’t actually place. => And no, before if I wanted a certain number of weapons, I put them and I had more freedom to design voxels arround. Now I always keep the same number of weapons, but I'm going to make a cube or a shoebox.is damage commensurate with the size of the weapon? Or is it borked like ailerons’ scale lift to weight factor? => Approximate exemple of DPS by gunner for cannons: L => 40,000 M => 30,000 S => 20,000 XS => 10,000 Link to comment Share on other sites More sharing options...
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