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DUAL UNIVERSE APOLLO (0.26) UPDATE LAUNCHED


NQ-Deckard

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DUAL UNIVERSE APOLLO (0.26) UPDATE LAUNCHED

 

Billionaires blasting into space has recently been a hot topic in the news. Luckily, for the rest of us whose bank balance doesn’t have a pretty little chorus line of zeros before the decimal, there’s Dual Universe to make our space exploration dreams come true. And those flights of fancy are even fancier with today’s launch of the Apollo (0.26) release. 

 

The update’s big-ticket items introduce new gameplay elements that will help scratch that itch for more quanta, resources, and pew-pew possibilities

 

ASTEROIDS

Using the new deep space asteroid tracker (DSAT), players will discover the locations of asteroids that can be mined for resources.  Higher-tier, more valuable ore will spawn in dangerous PvP zones, increasing the chances for an exciting throwdown as players fight for ownership of the asteroid’s bounty. 

 

SHIELD GENERATORS

Shields are the cornerstone in our first wave of PvP-related changes. Providing the first layer of protection during combat, shield generators are designed to absorb damage levied against dynamic constructs (i.e. ships). Future plans will bring shields into play for space core units (as found in static constructs), as well.

 

Apollo also brings a cracking compendium of new gameplay elements and refinements including the first pass at weapons balancing and map improvements. 

 

Here’s a top-view of additional quality of life and beautification highlights within the update.

 

image1.png

 

NEW ASSETS 

Apollo (0.26) holds a builder’s bonanza with new elements and skins, including a chair surface element that will transform your construct’s aesthetically pleasing accent chairs into fully functioning ones. We’ve also added numerous weapon models and skins in a selection of different looks and sizes, some of which are pictured above. (From left to right: Missile Launcher M - Precision, Shield Generator S, Gunner Seat L, Missile Launcher L - Defense.) 

 

Many of these new features and improvements were pledged in The Future of DU, Part 3: Finding the Fun. This is our second major update in the three months since the blog series. Our commitment to following through will continue with our next release, Demeter, currently in development. Watch for more news and devblogs about Demeter in the coming weeks. 

 

For now, we hope our fellow Noveans will enjoy all that Apollo has to offer. Join the conversation and share your feedback with us on the forum
 

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