Hirnsausen Posted July 31, 2021 Share Posted July 31, 2021 With a paint that is based on nano technology, the player should be able to spray-paint his ship. He sees the ship in 3D and can change the viewing angle freely, to see it from all angles and then to spray-paint it from all angles. Coverage Size is adjustable from very small to very large. Size of Blurred Edge of sprayed area is adjustable. The RGB value can be changed freely because this paint is based on nano technology. 01-100 values for metallic effect, glossy-flat effect, etc. . When sprayed on the upcoming transparent glass voxels, the voxel's transparency value (01..100) applies to the paint. Paint can be removed easily from selected voxels. Link to comment Share on other sites More sharing options...
Taelessael Posted August 3, 2021 Share Posted August 3, 2021 A nice idea, and one already planned as I recall, but very low priority for the moment. Hirnsausen 1 Link to comment Share on other sites More sharing options...
Hirnsausen Posted August 21, 2021 Author Share Posted August 21, 2021 NQs: change the priority of my suggestion here to ultra high now. Thanks.? I wished... Link to comment Share on other sites More sharing options...
Hazard0814 Posted August 22, 2021 Share Posted August 22, 2021 Architecture wise, they would really need to find a way to fit it into the data pipe for each player, core systems first to make sure they can squeeze in the extras we want T_T Hirnsausen 1 Link to comment Share on other sites More sharing options...
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