Jump to content

Game Feedback what should change potentially


Honvik

Recommended Posts

Evening,

 

I've been a alpha member for sometime just never pulled the trigger until Beta kicked in but from what was advertised to what we have gone is not quite what I expected.  Now with another certain other space building MMO going live this week (one I'm trying) I felt perhaps some feedback maybe worth giving.  Putting my Alpha/Beta hat on that I usually do for games.

 

Organizations

 

Originally said these would be the seeds to create alliances, civilization building etc but its been a long road to even get wallets.  We recently had a potential 'lets limit them' on tiles etc and I wholly understand it was never intended for someone to create multiple orgs to circumvent costs to hold tiles.  Orgs have asked for systems like taxation (thats down to orgs to use) to enable facilities for members and help encourage participation, orgs have asked for the ability to make, create alliances (tools to stop hitting each other in PvP or see assets/shared).  What we have is wallets, constructs management RDMS and limited ranks so its a one solution system but ideally you want more ranks, last logged in etc.  Ranks could limit access so 'static core', dymaic core etc or assign a core to a 'rank' therefore that rank can do its own RDMS etc.   This certainly needs tuning up massively.  

 

Building

 

I do not build anything big, I do some basic stuff and found parts frustrating but if you could have more abilities to rotate especially in space it would be fantastic but overall in DU from asking many people DU's building is good.  The main things mentioned is the need for so many elements.  Altering the strength and limiting the number makes for more dynamic designs and 0.26 was an opportunity to start 'power management' but requiring the shield to need 'fuel' of some sort to be recharge (like another similar MMO).  That way your testing the waters on power management.  Also as Sneakysnake said as well as other PvP'ers the nerf to Voxels and shields now lends itself to adding even more layers of armour, more elements to bulk out to defend those critical systems.  At least 0.26 gives haulers and lightweight solution to add to their ships.  For cities bigger cores! its a massive pain using multiple cores where are XL?  Then again cities are ghost towns they need functionality, player driven markets etc.

 

Flying

 

Flying is not an issue and actually once you get used to knowing your ship and its limits its quite good.  I tried another 'space themed game' and their's is better but DU it is not bad at all.

 

Solar System - Space

 

This is a big issue, you went for this 500SU away from each other or to the centre point, why?  Space is empty its dead and only serves as a 'time sink' it would be far better to move planet distances much closer to gether like a true solar system and then fill it with asteroids.  Who enjoys 5 hour hauling runs for missions (yes I know some are using 80 alts to make billions) but there are no legit mechanics to find anyone in that vast area.  Other space game's populate it and you can 'find someone or something'.  Remove time sink or reduce it and you'll have more inter planet activity.   Also remove safe zone from high tiered planets.  Original concept was Sanctuary and thats it!  now we have safe zone bubbles everywhere.  We can keep Alioth, Madis etc but remove all other safe zones.  People can still use 'warp' to escape if they wish but with planets nearer more may move as normal then 'jump' if needed.  The knock on effect is people may join orgs, pay for protection, or pirate more who knows!.   Planets some are also so dull.  Feli for example dull, Sinnen etc.  Why not have planet buffs to encourage settlement on certain worlds?

 

Territory Warfare

 

I guess this is the big one that has been asked countless times.  This links to Civ building, alliances, orgs etc but this has to be meaningful and the buffs obtain worth it.  Again Civ building is key as well as alliances.   I do not know how you intend to do it but in other games tiles are locked before you can attack the main timed centre.  If you are doing space only this can of course be a station of sort with a timer (another game coming soon has this mechanic).  This would encourage more co-operation too!.

 

PvP

 

I have certainly enjoyed some PvP it has its plus's and a lot of 'misses' well literally misses.  I know your looking at the 'misses' issue.  PvP is hard and its now down to 'planned fights' and I dont mean hauler hunting and piracy as that tool some used has now been removed or will be.   The radar's are so limited but having a way similar to your new mechanic for asteroids may help a ping for rough direction for people to enable them with a wider range may help in hauler hunting as now if you go 20SU away then move to the planet getting caught is very difficult.  Also you need literally a reason to fight in PvP its all great to arrange a fight but it also comes down to Civ building, alliances etc.  If you can improve on that and have PvP with a true goal that will have a knock on effect all the way around!.  Shields will help as will voxel nerfing but the potential (as above) may see even more layered armoured ships so the reverse of what perhaps you were thinking?

 

Industry and mining

 

This is an area probably I've done a lot.  Mining, scanning are just time sinks to get the end product.  Asteroids with materials are great little addon but faster rates to mine it out?  I dont know.  Mining is just dull.  In other games they have 'mining ships' with giant lasers to mine asteroids and it is far quicker.  Of course now with less minerals going around prices are skyrocketing which has a knock on effect for industry.  I have seen in industry selling sometimes ends up in hours to be worth less than the stuff you mined a few hours before!.  Equally not everyone has the quanta to buy stuff as there are people using multiple alts to gain Quanta (compared to a newbie) so have millions earned a day.  Somehow you need to find that balance so industry is profitable.  As for schematics I've got used to it now and agree in part its here to 'stay'.  It is now a case you need to narrow what your making then doing everything which can be logical.  Last thing is perhaps elements should have 'decay' similar to Star Wars Galaxies so as they are used they slowly decay after repair too, this removes the 3 hits, 5 hits on elements and an alternative so eventually you'll need to go for replacements.

 

Lastly 

 

Missions

 

Missions originally a planned idea to get people to create missions but literally NO ONE DOES! it is because the NPC's ones pay far better (alt loading).  No idea how you'll fix this at all but its gone from what you originally planned I feel.

 

Anyway just thoughts.  I am hopeful one day YOU CAN DO IT!  but now its not quite what a lot expected.

 

Honvik

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...