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Devs make AUTOMINING update!!!!!


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Like most of the people who i know end who dont play any more Fkng tired from hand mining like monkey in that game,im last standing person in my group end i say guis make automining first as next update who need the pvp update ore asteroids if you diging non stop 24/7 in a hall,IM fkng tired from that bullshit. wright now when i heer DU i fill like in a second i will trow ,thwt sow i fill about your mining gaimplay.

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Or start buying your ore. That would also help economy and community interaction.

 

Also as it seems (I don't hope so) planetary mining might be removed. So if Automining was to proceed asteroids, there would be no means of getting ore until everyone Has build/bought and set up his autominers not to speak of possibly necessary talent training. So there likely would be a big shortage of ore. That might at least raise prices above bot prices, then again it might cripple economy even more.

 

So I don't think it should be added before asteroids

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2 hours ago, DrDerp said:

Or start buying your ore. That would also help economy and community interaction.

That only works if the ore goes straight into producing something that is worth more on the markets.

Buying ore for large base build projects etc. dosen't work in the long run for obvious reasons. And mining fatigue is a REAL thing in this game, and is making players quit.

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19 hours ago, Wargearer said:

Like most of the people who i know end who dont play any more Fkng tired from hand mining like monkey in that game,im last standing person in my group end i say guis make automining first as next update who need the pvp update ore asteroids if you diging non stop 24/7 in a hall,IM fkng tired from that bullshit. wright now when i heer DU i fill like in a second i will trow ,thwt sow i fill about your mining gaimplay.

 

Automining will not help with players who quit the game.  Sure they may say they quit the game because they got tired of hand mining but the real reason they quit was there is nothing else to do in the game that was interesting enough to keep them playing.  Otherwise, they would have just moved to that activity rather than quitting the game.  

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2 hours ago, Kruzer said:

 

Automining will not help with players who quit the game.  Sure they may say they quit the game because they got tired of hand mining but the real reason they quit was there is nothing else to do in the game that was interesting enough to keep them playing.  Otherwise, they would have just moved to that activity rather than quitting the game.  

This is where you are vastly uneducated. In SLI The main sticking point to people quitting the game was nobody wants to mine. The markets are going insane with prices from people not mining and having absurd quanta. Almost none of the active members are out mining.

WE NEED A PASSIVE INFLUX OF BASIC ORES TO SUPPLEMENT PLAYER BURNOUT AND STILL MAINTAIN PRODUCTION.

 

Markets are going insane because you removed people from the ground for a better way of making quanta and asteroids are only a stopgap bandaid fix. There will not be enough ore introduced to combat the massive inflation.

 

DarkkhakiThrush-6459.png

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Automining will not help with players who quit the game.  Sure they may say they quit the game because they got tired of hand mining but the real reason they quit was there is nothing else to do in the game that was interesting enough to keep them playing.  Otherwise, they would have just moved to that activity rather than quitting the game.  

Kruzer i dont care what you tell me most of my crew quiting becouse tired from hand mining ,+ how you afford to do somesing if you not mining?  in that game everything about mining first end after  other thinks,but all people quit becouse of that stupid way of mining look cleer servers is emty,my company specialize on mega nodes end i tell you 100% ,all planets  85+ % of meganodes gone,If you not digging you not making you not making dont make profit,no money no funey,My self allready dont playing for one week end mayby i just give up end stop payng for acc like all my friends do.

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13 hours ago, Snipey said:

This is where you are vastly uneducated. In SLI The main sticking point to people quitting the game was nobody wants to mine. The markets are going insane with prices from people not mining and having absurd quanta. Almost none of the active members are out mining.

WE NEED A PASSIVE INFLUX OF BASIC ORES TO SUPPLEMENT PLAYER BURNOUT AND STILL MAINTAIN PRODUCTION.

 

Markets are going insane because you removed people from the ground for a better way of making quanta and asteroids are only a stopgap bandaid fix. There will not be enough ore introduced to combat the massive inflation.

 

DarkkhakiThrush-6459.png

Isnt raising market prices a good sign and also a good way to redistribute wealth? I mean if there is so many ppl having a ton of money, finally willing to pay more than the bots, mining becomes lucrative. That also means less drain of ore by the bots. Also less mining than before, cuz it will pay off more. Also I think mining itself should be changed so it isn't 8 hours straight clicking the wall. And if U only need ore to build I guess U anyhow don't need to mine 8hour shifts. Also i understood passive mining more as getting a base supply not running Ur org on it, unless U run 10alts. so it won't fix the staticness of the game nor the lack of incentives for long-term players. One of the reasons to introduced it, seemed to be cutting on serverload. So I agree on the long run the game should diversify means of making money and acquiring materials. but I don't think Automining will solve the problem or make the game more  interesting or active.

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On 7/22/2021 at 9:10 AM, Snipey said:

This is where you are vastly uneducated. In SLI The main sticking point to people quitting the game was nobody wants to mine. The markets are going insane with prices from people not mining and having absurd quanta. Almost none of the active members are out mining.

WE NEED A PASSIVE INFLUX OF BASIC ORES TO SUPPLEMENT PLAYER BURNOUT AND STILL MAINTAIN PRODUCTION.

 

Utter nonsense.  The jump in ore prices was directly due to the large dump of quanta in the game from the mission system.  Good god, the prices jumped LESS THAN 48 hours after the missions dropped and minted instant billionaires.  This is a classic step change to an obvious input.  This is sun in the sky obvious stuff.  And, you don't even have to be educated to see it, just not stupid.

 

  Yes, there are lots of players that don't want to mine and for months before the missions ore was cheap.  The point remains there isn't much else to do in the game.  The combat mechanic is ass, and building sandcastles can only amuse for so long.

 

The asteroid update is just the same old planetary mining on a smaller scale.  This game needs something to drive conflict, it needs resources or territory to fight over.  If there is a reason to PvP beyond just being a dick, PvP activity will rocket regardless of the terrible mechanic.

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1 minute ago, Kruzer said:

 

Utter nonsense.  The jump in ore prices was directly due to the large dump of quanta in the game from the mission system.  Good god, the prices jumped LESS THAN 48 hours after the missions dropped and minted instant billionaires.  This is a classic step change to an obvious input.  This is sun in the sky obvious stuff.  And, you don't even have to be educated to see it, just not stupid.

 

  Yes, there are lots of players that don't want to mine and for months before the missions ore was cheap.  The point remains there isn't much else to do in the game.  The combat mechanic is ass, and building sandcastles can only amuse for so long.

 

The asteroid update is just the same old planetary mining on a smaller scale.  This game needs something to drive conflict, it needs resources or territory to fight over.  If there is a reason to PvP beyond just being a dick, PvP activity will rocket regardless of the terrible mechanic.

I will always argue with people who say there is nothing to do in game, that really depends on your playstyle.  For players that enjoy sandbox / community games there is a lot to do, I find myself having TOO MUCH to do and not enough time.  I do agree though, for players who need content generated for them, the game needs a bit more.

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23 hours ago, DrDerp said:

Isnt raising market prices a good sign and also a good way to redistribute wealth? 

 

 

If a quick google search of "Inflation" and "Zimbabwe", "Yugoslavia" or "Weimar" doesn't divorce you of this notion, nothing will.  

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9 minutes ago, Kobayashi said:

I will always argue with people who say there is nothing to do in game, that really depends on your playstyle.  

 

I actually agree with you but, my point was they are quitting because there is nothing in the game THEY find enjoyable and this is why they quit.  It's great that YOU (and me too btw) still find stuff to do in the game.  However, I'm not sure there will be enough "me and yous" in the game to financially support the game without more to do in the game.  At this point even I can see a point in the near future were the game will grow stale. 

  

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17 minutes ago, Kruzer said:

 

I actually agree with you but, my point was they are quitting because there is nothing in the game THEY find in enjoyable and this is why they quit.  It's great that YOU (and me too btw) still find stuff to do in the game.  However, I'm not sure there will be enough "me and yous" in the game to financially support the game without more to do in the game.  At this point even I can see a point in the near future were the game will grow stale. 

  

I have been here since early alpha, have quit the game on several occasions, always planned to come back.  Personally i am enjoying the game more than ever at the moment, but there are a lot of opportunities that fit my playstyle.  I have always played the markets, and that is good fun right now.  I also enjoy missions, I can always find things to do whilst slowboating and i actually like the fact there is some risk involved, i would like to see more.

Regarding ore, I think autominers (on top of whatever they have planned for roids) will stabilise the economy again.  I would remove the ability to hand in missions using VR as well or put a pack limit per ship on based on core size.  To slow down the rampant increase in quanta.

Weird thing is, I rarely mine, if ever.  Neither does the person I play with.

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5 minutes ago, Kobayashi said:

I have been here since early alpha, have quit the game on several occasions, always planned to come back.  Personally i am enjoying the game more than ever at the moment, but there are a lot of opportunities that fit my playstyle.  I have always played the markets, and that is good fun right now.  I also enjoy missions, I can always find things to do whilst slowboating and i actually like the fact there is some risk involved, i would like to see more.

Regarding ore, I think autominers (on top of whatever they have planned for roids) will stabilise the economy again.  I would remove the ability to hand in missions using VR as well or put a pack limit per ship on based on core size.  To slow down the rampant increase in quanta.

 

I hear you. But, your post also reminds me of another small hurdle.  In my org, a big number of the players that have quit the game are Alpha backers.  They are already bought and paid for, bringing them back in the game doesn't help improve the financial strength of the project.  I'm not saying the game is in trouble now but it can't bleed money forever.

 

I got my amusement from the game by exploring/prospecting.  Finding that uncommon, or rare mega node setting up a mining base mining it out and transporting it.  The game is fast running out of interesting things to discover and asteroids won't fill this  void.  Risk during hauling isn't exciting to me without some chance for reward to balance the risk of a month of work going down the drain. 

 

Give me and my org something to fight for.  Imagine a org vs org war of a particularly valuable hex.  I'd tolerate the crap mechanic to take part in PvP for that.  But, right now a hex with a meganode is only valuable until the meganode is mined and even then, it is made invulnerable simply by the placement of a TU.

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I would argue the returns for missions, especially is you can get a group of players, massively outweighs any risk.  Complete a couple of missions drops and you are sorted.  I like all the logistics of it, we have different ships to move the packs into space, to our space platforms we have over most planets, then use low cost space only ships to run the missions to platforms at the other end.  We have bases everywhere, different locations, a factory, massive commercial zone, just building some cool new ships shops in a massive lake.  Just loads of stuff going on, but as i said, I have never seen the need for having to mine, i also dont feel the need to always be making money from activity.  I could quite happily fly around a race track or visit a casino whilst in game.

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On 7/24/2021 at 7:19 AM, Kruzer said:

 

If a quick google search of "Inflation" and "Zimbabwe", "Yugoslavia" or "Weimar" doesn't divorce you of this notion, nothing will.  

Well you fail to show how there would be an inflation in the game. Raising prices per se ain't Inflation. Also I meant and said prices rising above the bot prices.

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2 hours ago, DrDerp said:

Well you fail to show how there would be an inflation in the game. Raising prices per se ain't Inflation. Also I meant and said prices rising above the bot prices.

 

No I already showed it. You simply failed to read it.  The mission system resulted in a big increase in the amount of quanta in the game. Inflation is an increase in the money supply.  Very quickly after this quanta dump, prices in the market rose due to this inflation in the quanta supply.

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On 7/22/2021 at 3:26 AM, Wargearer said:

,im last standing person in my group end i say guis make automining first as next update who need the pvp update ore asteroids if you diging non stop 24/7 in a hall,IM fkng tired from that bullshit. wright now when i heer DU i fill like in a second i will trow ,thwt sow i fill about your mining gaimplay.


images?q=tbn:ANd9GcQ7S3b87NmavY91CHnJnjR


Dude, coke and forums don’t mix. 🤣
 

Take a moment to reflect on what you’re trying to say before pressing the send key.

 

Maybe throw in a few complete, grammatical sentences for good measure.

 

But yeah, mining suxx eggs. 
 

Ores are going for extreme prices on the market and most now get snapped up for in-org construction, rather than for external production: the fruits of which no longer, or rarely, end up back on the market. 

And with the price of purchase being so extreme, ironically, players are forced to mine once more because they can no longer afford to buy ore. 
 

Furthermore, much of the current legacy stock still on the markets is undervalued due to inflation of the raw materials, leading to an inability to make and sell NEW product at or above actual raw value because prices are effectively capped at current legacy, Post 1% schematic fiasco prices. 
 

Ultimately, this leads to the inflationary paradox: To expensive to buy, too expensive to sell, which hit Zimbabwe so badly that they abandoned their entire currency. 
 

this is a shit position for the markets to be in nearly a year after Balpha release and although releasing the price pressure by increasing (obtainable) supply is a step in the right direction, I don’t see how that will right the markets which are still flooded with insider-tainted, free-schematic-priced goods. 

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On 7/24/2021 at 7:19 AM, Kruzer said:

 

If a quick google search of "Inflation" and "Zimbabwe", "Yugoslavia" or "Weimar" doesn't divorce you of this notion, nothing will.  

 

Your examples above have been hyperinflations. A moderate inflation is good for the economy. Deflation is much worse. We had that after 0.23 when everybody pushed stuff on the market to get cash for schematics.

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20 hours ago, Kruzer said:

 

No I already showed it. You simply failed to read it.  The mission system resulted in a big increase in the amount of quanta in the game. Inflation is an increase in the money supply.  Very quickly after this quanta dump, prices in the market rose due to this inflation in the quanta supply.

Well  read your post butI still disagree. I wouldn't even refer to wiki, yet since u did read the whole article, esp. the definition. But maybe we stop going right or wrong and agree to disagree, since further discussion will be more RL/general than game related.

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On 7/22/2021 at 1:18 PM, CptLoRes said:

That only works if the ore goes straight into producing something that is worth more on the markets.

Buying ore for large base build projects etc. dosen't work in the long run for obvious reasons. And mining fatigue is a REAL thing in this game, and is making players quit.

so what you do instead of mining ? Flying 6 hours in empty space ? Is that better ?

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  • 1 month later...

Automining would really be nice .... I have several Mega Nodes which I haven't touched yet because, well, no time to mine for hours really.

 

 

P.S.: What's with this "Newbie" Rank thing ... why are we all noobs all of a sudden (I have been here since 2016 ...). I must have missed something (was on holidays in August ...).

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On 9/16/2021 at 5:47 AM, Endstar said:

 

How do you make a game without grinding? 

There are so many games with passive resource generation to supplement low player counts. 

 

They want an eve scale game with the player counts of a small minecraft server. 

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