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Look back at 0.25, look ahead at 0.26 - Questions thread


NQ-Deckard

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16 minutes ago, NQ-Deckard said:

Hello Noveans!

We would like to take the opportunity to gather some questions from you regarding, 0.25 and 0.26 for an upcoming Q&A.

The announcement can be found here.

 

Ask away!

- NQ-Deckard

 

can you please elaborate on what you mean by "pvp balance changes"?

will you be improving combat with smaller cores/ stopping cube designs etc, or just adding shields?

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Is a planet (voxel) reset still under consideration or planning?

I do know that Dual Universe currently has a declining community, and that something like this would most likely affect DU much less than if it happened near beta launch. 

On top of this, I must remark that the planets in DU currently REALLY need attention on not just texture and model updates, but in general features and topography. They are extremely bland in general, and most have not been updated in an *extremely* long time. At least in my opinion, seeing a planet/voxel reset of which would include bigger and more exciting looking planets, especially with new ore distribution and such would be a welcome addition for both PR of the game, as well as the exploration and building aspects as well. Even Teoma at the moment has trees (and grass) underwater...

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Will shields have power requirements and perhaps come with power management systems of some sort or just be another element for stacking and increasing functional element count?

 

Rare Gems were mentioned in the roadmap, will the mining update bring these in as well and how will that impact current schematics and industry?

 

If and when we get a new PTS can we pleaseeeeee get a more recent snapshot so players can test the changes on their current builds ❤️

 

Otherwise... Loving the changes so far, keep up the great work!

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The main questions I can see and come from our large mining organisation:

 

Is ground ore being removed to improve servers and the user experience, replaced with asteroid and passive mining?

Is Passive mining coming before asteroid mining?

Will Passive mining use the same locations as the previous data accidently released?

Will asteroid mining require new skills or are some skills being removed?

With the addition of shields will this also include the need for power at a core level and will this be reflected in industry cores?

 

So far the pace has been better in recent months and the content has been much less buggy. 

I am seeing new players joining and there is alot more to do that even 3-4 months ago in game.

 

So keep up the good work.

 

Zero

 

 

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I would like to see the PTS updated to a more recent version of the snapshot to assist in testing.

 

Also is power still going to be a thing?

 

And it planet mining going to go away with mining elements?

 

Do we get to have mining elements for ships?

 

Keep up the good work and thank you.

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In the 3-part blog post, it was mentioned that there would be a change to schematics. Is there any update on the future of schematics?

 

Also, since the schematic change happened to coincide with the loss of a very large number of players, I am interested in knowing what is going to be done to get those players back?

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Hello, why we haven't rdms rules to opened the access of the parcel item? If we can allow a player or org to use our parcel item we can sell the access and guaranted a good play to the sellers/buyers. 

I think you need improve the missions systems he is basic and he can be to up

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Quote

Now that 0.25 is wrapped up, development is underway for our next big milestone. Codenamed Apollo, the update centers around the first phase of a major mining revamp. The addition of asteroids will provide rare and precious ore, which in turn will create opportunities for conflict as the hunters become the hunted. To that end, PVP will receive a first wave of balancing changes and the introduction of shields. Keep an eye out for devblogs on these topics! 


Sounds great!  Are there any approximate timescales for this?

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For the betterment of the game... Rip the band aid off all at once.

 

Feeling the impact from just these three below items separately over all at once would hurt!

Most of us will be fine and happy with the pain once. Slowly dripping it over many rebuild all your ships updates/events might overly frustrate. 

 

-Shields / Production ready PvP balance changes 

-Power management 

-Removal of stacked elements

 

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Will the schematics for the new pvp elements be injected in to the game with more thought such as discovered in pvp zone wrecks or just put on market bots like everything else?

 

Other than asteroid mining will there be alternative conflict drivers added? NQ missed an easy win opportunity for this by not making captured mission packages profitable. 
 

Will voxel be double sided in this first wave of “balances”?

 

When will NQ address Warp being a skip pvp free card in crossing contested zones?


 

 

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I would think that shields without power/energy management are like spanning the cart before the horse.

  1. So what about power management
  2. As mentioned, mining .. Will it move away from digging entirely as previous devblogs have suggested?
  3. Will going there also imply a voxel reset on planets?
  4. How will no more digging impact mechanics like the flattening tool?
  5. When will we get an answer to the question why animated elements only have a 30meter viewing distance?
  6. Will asteroid mechanics still put a huge red arrow over your head by broadcasting the position through the universe, removing any need for peeveepee players to put effort into finding those who go out and find asteroids?

 

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In return for the 0.25.

 

Hauling mission :
1) The packages are difficult to identify (do not know where they should be dropped off and by whom ect) ...
2) In PvP we can do nothing with these packages, and as they are often not identified it is more than laborious to ask for a possible ransom.

 

The Job Forum:
3) announcement too short in time

 

Question for 0.26 and future update.

 

Major minning overhaul:
4) Can we have more detail? What relationship will there be between the future means of obtaining resources (surface harvesting, automatic mining unit and asteroid) compared to the traditional mining that we know today?

 

Asteroid:
5) Will the asteroid system use the current land mining system? 400m manual scanner and hand-operated vein? Or will it be blocks of pure ore?
6) Even if seen some leaks on how the asteroid system is likely to work, can you officially explain the principle? Or what you want to go towards.

 

Balance change pvp :
7) These changes will only bring changes to the current mechanics? (radar range according to cores, chance of hit, resistance of voxels, balancing of life points)
? Or will these changes begin to address more in-depth issues? Limiting the quantities of elements on a ship? End of item stacking / glitching? Speed limit in combat?
9) What is the objective of this balancing? Where does NQ want to go?

 

Introduction of shields:
10) Will this new addition come with an overhaul / balancing of voxels on ships? Will it work in symbiosis with the voxels in a hull + shield system?

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Will Lag be finally addressed? At the moment the game even freezes when you fly over single large core ships with over 500 km per hr dont mention the lagg fest at markets.

When will we see tha addition of larger cores and implementation of key aspects of the kickstarter program?

With the new limitations organizations for projects are going to be crippled, what system will you put in place to bind organizations together like project groups or alliances?

In the kickstarter ideals it was spoken that you could build your dreams, build a starbase as large as a moon, when will that be implemented, and i dont mean to stuff thousands of smaller cores at a place but a single core or cores that are interlinked and can communicate with each other (LUA/elevators/cargo/industry/).

 

When will we be able to use research to create schematics that we can sell ourselves?

 

well lets keep it at that for now ;)

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10 hours ago, Knight-Sevy said:1) The packages are difficult to identify (do not know where they should be dropped off and by whom ect) ...

 

It would be nice if they had the mission name on the package.

 

If you aren’t running packages for more than one account, knowing whichnisnwhich won’t be a problem. But if you are, claim themmso they are labeled

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How long will it take for the following in regards to shields:

1) Invincibility to be discovered

2) How long until there is a Hauler dancing around a PvPer wasting their ammo due to said invincibility

3) Invincibility to be patched

 

Auto Miner Questions:

1) How are you planning auto miners to be implemented? 1 per construct? per tile? other?

2) What is the yield range for auto miners?

3) What versions of auto miners will exist? Basic/Uncommon/Advanced/Rare/Exotic?

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A lot of folks, including myself, are wondering if power/energy mechanics are coming.  Any PvP rebalancing seems a much lower priority should power mechanics rebalance the way ships are designed in the first place. 

 

 

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On 7/2/2021 at 5:32 PM, Thunderblaze said:

How long will it take for the following in regards to shields:

1) Invincibility to be discovered

2) How long until there is a Hauler dancing around a PvPer wasting their ammo due to said invincibility

3) Invincibility to be patched

 

Auto Miner Questions:

1) How are you planning auto miners to be implemented? 1 per construct? per tile? other?

2) What is the yield range for auto miners?

3) What versions of auto miners will exist? Basic/Uncommon/Advanced/Rare/Exotic?

Will be interesting next time they open PTS won’t it ?

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It is nice to see the answers but i am kinda disapointed to see the questions picked. There are about 22 people here asking questions, about 25% is the same question and any questions about performance or Pvp are not included, but its good to see we get an answer Part two soon!!!!  Hope to see them in there :)

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