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People with 20 accounts can now makes hundreds of millions per day with missions


Sybily

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Firstly I think we should calm down about the inflation, missions have just come out and a lot of people will be trying them, some will continue with them, plenty will go back to mining as there source of income.  Lets see what happens.  As soon as roids hit, we will have plenty of ore again........

As for the 'exploiting' for every package there is an increased risk, not only in the collateral but in the size of ship you need to carry all those packages.  If players are carrying 50 packs, they are doing it in a VERY large and expensive ship (or they have an actual exploit to move it).   I do though agree that a simple fix of randomising the mission, and having them disappear after a number of times (opening further missions elsewhere) is both a simple solution and much better gameplay.

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57 minutes ago, Kobayashi said:

Firstly I think we should calm down about the inflation, missions have just come out and a lot of people will be trying them, some will continue with them, plenty will go back to mining as there source of income.  Lets see what happens.

As for the 'exploiting' for every package there is an increased risk, not only in the collateral but in the size of ship you need to carry all those packages.  If players are carrying 50 packs, they are doing it in a VERY large and expensive ship (or they have an actual exploit to move it).   I do though agree that a simple fix of randomising the mission, and having them disappear after a number of times (opening further missions elsewhere) is both a simple solution and much better gameplay.

Yes there is a risk but let’s be honest the main reason to hunt these super whales will just be out of sheer Boredom and could even be called griefing.
 

Why would I put in time to hunt when the only reward is a bunch of heavy packages I can’t do anything with and a bunch of elements with dynamic properties that spam my inventory and if I want to try and use I have to load up 1 by 1 and just give me a tedious building chore. NQ really needs to do something about this side of the game because it’s always an afterthought resulting in alienating a whole player base. 

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1 hour ago, Physics said:

Yes there is a risk but let’s be honest the main reason to hunt these super whales will just be out of sheer Boredom and could even be called griefing.
 

Why would I put in time to hunt when the only reward is a bunch of heavy packages I can’t do anything with and a bunch of elements with dynamic properties that spam my inventory and if I want to try and use I have to load up 1 by 1 and just give me a tedious building chore. NQ really needs to do something about this side of the game because it’s always an afterthought resulting in alienating a whole player base. 

A ship carrying 20 packages needs to be able to get nearer 40KT to 30km, which takes some engines, and it takes some stopping.  It will also need an AGG.  All of this does make these ships targets, according to the OP 90% of people running missions die lol. In all seriousness, there are plenty of stories of pirate getting a lot more action since this patch. I do 100% agree that the parcels need some value for pirates and this should be a priority, alongside some sort to randomisation of mission to limit how many can be taken.

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42 minutes ago, Kobayashi said:

A ship carrying 20 packages needs to be able to get nearer 40KT to 30km, which takes some engines, and it takes some stopping.  It will also need an AGG.  All of this does make these ships targets, according to the OP 90% of people running missions die lol. In all seriousness, there are plenty of stories of pirate getting a lot more action since this patch. I do 100% agree that the parcels need some value for pirates and this should be a priority, alongside some sort to randomisation of mission to limit how many can be taken.

Took me all of 2 hours to Boost a ship to 313KT cargo capacity with 2g’s. Also AGG is too slow and not needed at all. Now if I just put in 5% evasive effort the pirates have too put in 115% more effort to find and catch. The 115% more effort is not really worth it and would mainly be out of pure boredom. The only true cost to mega-hauling is the fuel but when the rewards are that high no body cares.

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Disclaimer I am a hauler, I haul NPC packages and I’m always on the lookout for player packages heading my direction; so my bias may reflect what is good for me...

 

 

I hate pirates, but... I still think it should be a viable game loop. I think NPC packages should be able to be returned to the point of origin to collect the deposit payed on the mission. If the mission was a player mission they can either return it to source for the deposit, or they can open it and see what they get; but not both.

 

I believe you should have a certain rep to do certain levels of NPC missions. Not high enough, you can’t accept them.

 

I believe NPC missions should not increase your rep, but failure should hurt it.  This means the guy running 20 alts doing NPC missions if he is taken out by pirates instead of just being a simple cost of doing business, he now has to start doing player missions until he gets all of his alts back to a good rep, and guess what, they would be seperate missions lol. It also means that indivuals running missions can do some player missions to get up to good enough rep for the well paying NPC missions; Orgs which are carting packages for lots of members can just tell their members next run requires xx rep. But the person with lots of alts, well he has to level and maintain the rep for all his alts by him self. Bye bye pay to win arguments 

 

Who would these ideas effect the least? Casual players just running one toon. Odds are they are always looking for player missions they can warp, their rep is easy to maintain.

 

Who would this effect a bit? Players like me; a few alts but not many, who also run orgs. I’d have to maintain all my toons rep. I lost a ship yesterday, that would mean I’d have to rebuild my toons rep. No big problem, don’t have many. Org members could still load with me, but they would have to be aware I may blow their rep, and also they would have to maintain it themselves.

 

Who would effect it the most? Mr 20 accounts, Mr 50, Mr 100. Sure you can still do it, but first you have to build up the rep for all of those accounts. And losing a ship wouldn’t be haha I can buy 10 of these ships with one successful run, it would be darn, gotta lot of rep to build up as the NPCs are really pissed with my crew for losing the last batch of packages.

 

Reasonable solution, or two bias towards my game style?

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On 6/16/2021 at 12:34 AM, Sybily said:

This absolutely not fair. The advantage they get is absolutely ridiculous. at least before if you have 20 accounts, all you could do is queue more talents. You can't mine on 20 accounts so that never bothered me. But now....  I'm rather ticked off.

Sounds like someone is upset that there are people that enjoy the game so much they have bought 20 accounts.  You could go out and buy 20 accounts too - that's the beauty of capitalism.

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I suspect they brought 19 alts back when people were selling them cheap.

 

This has always been an issue. I’m an industry guy, and how can I compete with somebody who has 20 toons training talents for industry so can make everything cheaper? Ok, I specialised and got a good client base, but I wanted to make all sorts but had to specialise to be able to compete.

 

Its just now it affects a new part of the game play.

 

But I’m not to concerned, I really expect a wipe, and I really expect a lot of this will go away at release when all of a sudden all the beta keys expire.

 

Until then, yip the economy is messed up, but it’s a game, and you work out how the game currently works and play that game until it changes gets again ?

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On 7/4/2021 at 1:57 PM, CoyoteNZ said:

Until then, yip the economy is messed up, but it’s a game, and you work out how the game currently works and play that game until it changes gets again ?

 

Not only that, but it's a game still in alpha by any technical definition -- that means balancing the game 100% is kind of silly. How can you balance it completely when it doesn't even have all its features in place...? It simply isn't possible or reasonable. 

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On 7/1/2021 at 11:37 PM, CoyoteNZ said:

This means the guy running 20 alts doing NPC missions if he is taken out by pirates instead of just being a simple cost of doing business, he now has to start doing player missions until he gets all of his alts back to a good rep

What player missions? You mean those couple of hundred K quanta missions with 30mill in collateral? Right now as we speak there are 6 player missions in total, yesterday it was half that.

 

I don't do alts. but at the moment I kinda wish I did. The current Aphelia missions are low on reward when you look at the risks, time and costs required to complete them. And most player missions are a joke. Not to mention hauling cargo without warp is possibly even more mind numbingly boring then mining is.

 

To put it simply, this game feels more like doing work then playing a game.

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On 6/16/2021 at 2:00 AM, CptLoRes said:

The trick as I see it is to not care so much about what others have or do. There will always be someone with more spare time then you, willing to grind the game out.

^This. 

 

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