Jump to content

Automatic mining of ores in the Tile


Zarcata

Recommended Posts

In the latest update, the automatic ore deposits are now given in "litres per hour". Now there is a lot of speculation about this, including how they will work. In addition, there are now a large number of players scanning the tiles and already blocking/taking them. Accordingly, all the worthwhile tiles with high-quality and many litres per hour are taken in a short time.

Now it would possibly make sense to counteract this hype. One could introduce this mining option with preconditions, e.g. it would only be possible to enable automatic mining if the tile is completely harvested of ore beforehand. 
There should also be a limit to how many tiles can be automatically mined, so a skill tree can be introduced that increases the limit per level. For example: Basic number of 10 tiles: +10 tiles per T-level. (max = 60 tiles per character)

Translated with www.DeepL.com/Translator (free version)

Link to comment
Share on other sites

I would like it if they make Mining a more in depth profession.

PVP / Industry have large in depth skill tree.

 

It would be nice to do the same with Mining. Skills to mine manually we have, Astroids mining, Automated mining. 

Like Cores upgrade skills to place automated. Mining Lasers for Astroids. 

 

Of course, we also need other ways to make money in this game. Like the mission system. Else, we are all forced to mine in order to have money comming into the game.

Link to comment
Share on other sites

It is imperative, before the system is introduced, that regulations are created to prevent entire planets from being taken over by thousands of sub-organisations, only to harvest them automatically. In this way, countless sub-orgs are created through the capture of territories and the prize, without any sense behind it. Players can already hardly find real organisations because there are many more fake organisations. Do we really want players to claim whole planets and then fill them with production facilities as if they were harvest fields, or do we want to see towns and villages on planets?

Translated with www.DeepL.com/Translator (free version)

Link to comment
Share on other sites

On 5/19/2021 at 6:41 PM, Zarcata said:

In the latest update, the automatic ore deposits are now given in "litres per hour". Now there is a lot of speculation about this, including how they will work. In addition, there are now a large number of players scanning the tiles and already blocking/taking them. Accordingly, all the worthwhile tiles with high-quality and many litres per hour are taken in a short time.

Now it would possibly make sense to counteract this hype. One could introduce this mining option with preconditions, e.g. it would only be possible to enable automatic mining if the tile is completely harvested of ore beforehand. 
There should also be a limit to how many tiles can be automatically mined, so a skill tree can be introduced that increases the limit per level. For example: Basic number of 10 tiles: +10 tiles per T-level. (max = 60 tiles per character)

Translated with www.DeepL.com/Translator (free version)

 

 

As they said in the dev blog

 

Databases are overwhelmed 

And

They are introducing ways to encourage surface mining, auto mining, and asteroids

 

Translation

STOP DIGGING.. OUR SERVERS CANT HANDLE IT

 

So its doubtful you will be expected to mine it out first.. the goal is clearly to stop people from digging.. not encourage it

 

And since the goal is to save the database before db costs get unmanageable.... I doubt the economic and player disparity effects will be made a priority

 

This is a hacky attempt to solve a db scaling problem... the need to keep the fundamental tech working is more important than economics and balancing

 

Expect it to be a messy poorly implemented patch

Link to comment
Share on other sites

On 5/19/2021 at 5:41 AM, Zarcata said:

In the latest update, the automatic ore deposits are now given in "litres per hour". Now there is a lot of speculation about this, including how they will work. In addition, there are now a large number of players scanning the tiles and already blocking/taking them. Accordingly, all the worthwhile tiles with high-quality and many litres per hour are taken in a short time.

Now it would possibly make sense to counteract this hype. One could introduce this mining option with preconditions, e.g. it would only be possible to enable automatic mining if the tile is completely harvested of ore beforehand. 
There should also be a limit to how many tiles can be automatically mined, so a skill tree can be introduced that increases the limit per level. For example: Basic number of 10 tiles: +10 tiles per T-level. (max = 60 tiles per character)

Translated with www.DeepL.com/Translator (free version)

At this point there are no 'worthwhile' tiles. All of the values, according to NQ, were test values and WILL BE CHANGED.

So ... the rush was purely speculative. It is up to the distribution gods as to whether or not your newly claimed territories are any good/

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...