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The 0.25 update available now


NQ-Deckard

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We’re pleased to announce that the first of a number of 0.25 updates has been deployed. As with the 0.24 updates, the full content of the 0.25 branch will be released incrementally. Features coming later include the Mission System and Challenges. 

 

This is an important patch that focuses on some of the performance and database storage improvements mentioned in The Future of Dual Universe: Under the Hood, the second of a three-part devblog series. 

 

The most significant elements of this update are: 

  • Voxel compression - We’ve implemented large, fundamental changes in how voxels are stored server-side, optimizing and improving player bandwidth usage going forward.
  • Constructs LOD - Level of detail (LOD) improvements mean that ships and bases in the distance will now load and display a lower resolution version. This should improve framerate in some places and allow for faster loading times overall.

 

We remain steadfast in our pledge to continue bringing performance improvements. Although this isn’t a “magic bullet” update that promises to fix everything in one fell swoop, many players should now enjoy a smoother performance. 


Full release notes are available in the launcher and on the forums.
 

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