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remove scraps use parts instead for element repair


Varsolc

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I would like to suggest a change to the repairing of elements. Instead of using scraps to repair damaged elements implement the need to use parts that the element is made from.For example, any element can be repaired with scraps when the sustained damage is below 30% (so elements health above 70%) and if the damage sustained is more than 30% it would also require parts to repair it. The above % are just examples, this can be balanced with lower or higher % or by a random chance that by receiving damage there is a random chance that some parts are broken and need to be replaced. 

As an extension to this, a new functionality should be present also, the possibility to dismantle elements for parts. Let's say someone crashes and has 3 damaged elements and it will dismantle 1 to repair the other 2

 

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It would be great for the components market, but it would just make the game to complex to manage for players to repair and maintained their ships after damage.

 

If I may, a slight modification to your idea would be

1. Scrap repairs and gets any element back up and running; basically you jury rigged it with a quick fix.

2. Damaged, but repaired elements would list parts damaged which are lasting. They don’t stop the ship from operating, but they have some sort of effect, maybe less total HP for an element, or maybe it runs less efficiently. 

 

Now you have it so you can still use scrap to get your ship back up and running, but every now and then you are going to want to take it to a mechanic, or have a repair unit. Then all the seperate components can be reapplied to the element to get it back to original stats.

 

This system would have three advantages over your idea,

1. Still simple to repair your ship, all you have to do is repair your ship with a bulk standard scrap lie, current system rather than having to carry hundreds of special different parts

2. There would be a new game loop for people who want to offer to repair their own or other peoples ships

3. Actually have a market for components and parts, not just finished elements. 

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4 hours ago, CoyoteNZ said:

It would be great for the components market, but it would just make the game to complex to manage for players to repair and maintained their ships after damage.

 

If I may, a slight modification to your idea would be

1. Scrap repairs and gets any element back up and running; basically you jury rigged it with a quick fix.

2. Damaged, but repaired elements would list parts damaged which are lasting. They don’t stop the ship from operating, but they have some sort of effect, maybe less total HP for an element, or maybe it runs less efficiently. 

 

Now you have it so you can still use scrap to get your ship back up and running, but every now and then you are going to want to take it to a mechanic, or have a repair unit. Then all the seperate components can be reapplied to the element to get it back to original stats.

 

This system would have three advantages over your idea,

1. Still simple to repair your ship, all you have to do is repair your ship with a bulk standard scrap lie, current system rather than having to carry hundreds of special different parts

2. There would be a new game loop for people who want to offer to repair their own or other peoples ships

3. Actually have a market for components and parts, not just finished elements. 

Yes, this addition it's good. The efficiency of the part should fall while it has damaged components (works with engines, airfoils, aso) but for other elements like container, command seat, hub, fuel tank, aso there needs to be some other mechanic, maybe adding random "not functioning" temporarily, like you want to open the container, or seat in the chair it would give some error, (of course once in the chair it should function normal)  or fuel  tanks loosing fuel . This way it would require a higher development cost since each type of element would require a different effect 

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